There's lots of more-or-less independant engines present on NVIDIA GPUs
these days, and we generally want to perform the same operations on them.
Implementing new ones requires hooking into lots of different places,
the aim of this work is to make this simpler and cleaner.
NV84:NV98 PCRYPT moved over as a test.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
As of this commit, it's guaranteed that if an object is in VRAM that its
GPU virtual address will be constant.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Fix running of destroy_context() when create_context() has never been
called for the channel, and fill in engine's tlb_flush() function pointer.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>