The properties of this struct are used in long running context so
make that clear by renaming it to lr, in alignment with the rest
of the code.
Cc: Matthew Brost <matthew.brost@intel.com>
Signed-off-by: Francois Dugast <francois.dugast@intel.com>
Reviewed-by: Matthew Brost <matthew.brost@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240613170348.723245-1-francois.dugast@intel.com
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
It is really easy to introduce subtle deadlocks in
preempt_fence_work_func() since we operate on single global ordered-wq
for signalling our preempt fences behind the scenes, so even though we
signal a particular fence, everything in the callback should be in the
fence critical section, since blocking in the callback will prevent
other published fences from signalling. If we enlarge the fence critical
section to cover the entire callback, then lockdep should be able to
understand this better, and complain if we grab a sensitive lock like
vm->lock, which is also held when waiting on preempt fences.
Signed-off-by: Matthew Auld <matthew.auld@intel.com>
Cc: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: Matthew Brost <matthew.brost@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240418144630.299531-2-matthew.auld@intel.com
Preempt fences can sleep waiting for an exec queue suspend operation to
complete. If the system_unbound_wq is used for waiting and the number of
waiters exceeds max_active this will result in other users of the
system_unbound_wq getting starved. Use a device private work queue for
preempt fences to avoid starvation of the system_unbound_wq.
Even though suspend operations can complete out-of-order, all suspend
operations within a VM need to complete before the preempt rebind worker
can start. With that, use a device private ordered wq for preempt fence
waiting.
v2:
- Add comment about cleanup on failure (Matt R)
- Update commit message (Lucas)
Fixes: dd08ebf6c3 ("drm/xe: Introduce a new DRM driver for Intel GPUs")
Signed-off-by: Matthew Brost <matthew.brost@intel.com>
Reviewed-by: Lucas De Marchi <lucas.demarchi@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240401221913.139672-2-matthew.brost@intel.com
Signed-off-by: Lucas De Marchi <lucas.demarchi@intel.com>
Engine was inappropriately used to refer to execution queues and it
also created some confusion with hardware engines. Where it applies
the exec_queue variable name is changed to q and comments are also
updated.
Link: https://gitlab.freedesktop.org/drm/xe/kernel/-/issues/162
Signed-off-by: Francois Dugast <francois.dugast@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
This is a preparation commit for a larger renaming of engine to exec queue.
Signed-off-by: Francois Dugast <francois.dugast@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
A mix of the system unbound wq and Xe ordered wq was used for the
rebind, only use the Xe ordered wq. This will ensure only 1 rebind is
occuring at a time providing a somewhat clunky work around for short
comings in TTM wrt to memory contention. Once the TTM memory contention
is resolved we should be able to use a dedicated non-ordered workqueue.
Also add helper to queue rebind worker to avoid using wrong workqueue
going forward.
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Thomas Hellström <thomas.hellstrom@linux.intel.com>
Signed-off-by: Matthew Brost <matthew.brost@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Sort includes and split them in blocks:
1) .h corresponding to the .c. Example: xe_bb.c should have a "#include
"xe_bb.h" first.
2) #include <linux/...>
3) #include <drm/...>
4) local includes
5) i915 includes
This is accomplished by running
`clang-format --style=file -i --sort-includes drivers/gpu/drm/xe/*.[ch]`
and ignoring all the changes after the includes. There are also some
manual tweaks to split the blocks.
v2: Also sort includes in headers
Signed-off-by: Lucas De Marchi <lucas.demarchi@intel.com>
Reviewed-by: Matthew Auld <matthew.auld@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Xe, is a new driver for Intel GPUs that supports both integrated and
discrete platforms starting with Tiger Lake (first Intel Xe Architecture).
The code is at a stage where it is already functional and has experimental
support for multiple platforms starting from Tiger Lake, with initial
support implemented in Mesa (for Iris and Anv, our OpenGL and Vulkan
drivers), as well as in NEO (for OpenCL and Level0).
The new Xe driver leverages a lot from i915.
As for display, the intent is to share the display code with the i915
driver so that there is maximum reuse there. But it is not added
in this patch.
This initial work is a collaboration of many people and unfortunately
the big squashed patch won't fully honor the proper credits. But let's
get some git quick stats so we can at least try to preserve some of the
credits:
Co-developed-by: Matthew Brost <matthew.brost@intel.com>
Co-developed-by: Matthew Auld <matthew.auld@intel.com>
Co-developed-by: Matt Roper <matthew.d.roper@intel.com>
Co-developed-by: Thomas Hellström <thomas.hellstrom@linux.intel.com>
Co-developed-by: Francois Dugast <francois.dugast@intel.com>
Co-developed-by: Lucas De Marchi <lucas.demarchi@intel.com>
Co-developed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Co-developed-by: Philippe Lecluse <philippe.lecluse@intel.com>
Co-developed-by: Nirmoy Das <nirmoy.das@intel.com>
Co-developed-by: Jani Nikula <jani.nikula@intel.com>
Co-developed-by: José Roberto de Souza <jose.souza@intel.com>
Co-developed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Co-developed-by: Dave Airlie <airlied@redhat.com>
Co-developed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Co-developed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Co-developed-by: Mauro Carvalho Chehab <mchehab@kernel.org>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Matthew Brost <matthew.brost@intel.com>