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drm/msm: dpu: Don't set frame_busy_mask for async updates
The frame_busy mask is used in frame_done event handling, which is not invoked for async commits. So an async commit will leave the frame_busy mask populated after it completes and future commits will start with the busy mask incorrect. This showed up on disable after cursor move. I was hitting the "this should not happen" comment in the frame event worker since frame_busy was set, we queued the event, but there were no frames pending (since async also doesn't set that). Reviewed-by: Fritz Koenig <frkoenig@google.com> Signed-off-by: Sean Paul <seanpaul@chromium.org> Link: https://patchwork.freedesktop.org/patch/msgid/20190130163220.138637-1-sean@poorly.run Signed-off-by: Rob Clark <robdclark@chromium.org>
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@ -1550,8 +1550,14 @@ static void _dpu_encoder_kickoff_phys(struct dpu_encoder_virt *dpu_enc,
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if (!ctl)
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continue;
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if (phys->split_role != ENC_ROLE_SLAVE)
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/*
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* This is cleared in frame_done worker, which isn't invoked
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* for async commits. So don't set this for async, since it'll
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* roll over to the next commit.
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*/
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if (!async && phys->split_role != ENC_ROLE_SLAVE)
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set_bit(i, dpu_enc->frame_busy_mask);
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if (!phys->ops.needs_single_flush ||
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!phys->ops.needs_single_flush(phys))
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_dpu_encoder_trigger_flush(&dpu_enc->base, phys, 0x0,
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