mirror of
https://github.com/torvalds/linux.git
synced 2024-11-22 20:22:09 +00:00
HID: wiimote: fix FF deadlock
The input core has an internal spinlock that is acquired during event injection via input_event() and friends but also held during FF callbacks. That means, there is no way to share a lock between event-injection and FF handling. Unfortunately, this is what is required for wiimote state tracking and what we do with state.lock and input->lock. This deadlock can be triggered when using continuous data reporting and FF on a wiimote device at the same time. I takes me at least 30m of stress-testing to trigger it but users reported considerably shorter times (http://bpaste.net/show/132504/) when using some gaming-console emulators. The real problem is that we have two copies of internal state, one in the wiimote objects and the other in the input device. As the input-lock is not supposed to be accessed from outside of input-core, we have no other chance than offloading FF handling into a worker. This actually works pretty nice and also allows to implictly merge fast rumble changes into a single request. Due to the 3-layered workers (rumble+queue+l2cap) this might reduce FF responsiveness. Initial tests were fine so lets fix the race first and if it turns out to be too slow we can always handle FF out-of-band and skip the queue-worker. Cc: <stable@vger.kernel.org> # 3.11+ Reported-by: Thomas Schneider Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This commit is contained in:
parent
7da7cbbbeb
commit
f50f9aabf3
@ -119,12 +119,22 @@ static const struct wiimod_ops wiimod_keys = {
|
||||
* the rumble motor, this flag shouldn't be set.
|
||||
*/
|
||||
|
||||
/* used by wiimod_rumble and wiipro_rumble */
|
||||
static void wiimod_rumble_worker(struct work_struct *work)
|
||||
{
|
||||
struct wiimote_data *wdata = container_of(work, struct wiimote_data,
|
||||
rumble_worker);
|
||||
|
||||
spin_lock_irq(&wdata->state.lock);
|
||||
wiiproto_req_rumble(wdata, wdata->state.cache_rumble);
|
||||
spin_unlock_irq(&wdata->state.lock);
|
||||
}
|
||||
|
||||
static int wiimod_rumble_play(struct input_dev *dev, void *data,
|
||||
struct ff_effect *eff)
|
||||
{
|
||||
struct wiimote_data *wdata = input_get_drvdata(dev);
|
||||
__u8 value;
|
||||
unsigned long flags;
|
||||
|
||||
/*
|
||||
* The wiimote supports only a single rumble motor so if any magnitude
|
||||
@ -137,9 +147,10 @@ static int wiimod_rumble_play(struct input_dev *dev, void *data,
|
||||
else
|
||||
value = 0;
|
||||
|
||||
spin_lock_irqsave(&wdata->state.lock, flags);
|
||||
wiiproto_req_rumble(wdata, value);
|
||||
spin_unlock_irqrestore(&wdata->state.lock, flags);
|
||||
/* Locking state.lock here might deadlock with input_event() calls.
|
||||
* schedule_work acts as barrier. Merging multiple changes is fine. */
|
||||
wdata->state.cache_rumble = value;
|
||||
schedule_work(&wdata->rumble_worker);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -147,6 +158,8 @@ static int wiimod_rumble_play(struct input_dev *dev, void *data,
|
||||
static int wiimod_rumble_probe(const struct wiimod_ops *ops,
|
||||
struct wiimote_data *wdata)
|
||||
{
|
||||
INIT_WORK(&wdata->rumble_worker, wiimod_rumble_worker);
|
||||
|
||||
set_bit(FF_RUMBLE, wdata->input->ffbit);
|
||||
if (input_ff_create_memless(wdata->input, NULL, wiimod_rumble_play))
|
||||
return -ENOMEM;
|
||||
@ -159,6 +172,8 @@ static void wiimod_rumble_remove(const struct wiimod_ops *ops,
|
||||
{
|
||||
unsigned long flags;
|
||||
|
||||
cancel_work_sync(&wdata->rumble_worker);
|
||||
|
||||
spin_lock_irqsave(&wdata->state.lock, flags);
|
||||
wiiproto_req_rumble(wdata, 0);
|
||||
spin_unlock_irqrestore(&wdata->state.lock, flags);
|
||||
@ -1731,7 +1746,6 @@ static int wiimod_pro_play(struct input_dev *dev, void *data,
|
||||
{
|
||||
struct wiimote_data *wdata = input_get_drvdata(dev);
|
||||
__u8 value;
|
||||
unsigned long flags;
|
||||
|
||||
/*
|
||||
* The wiimote supports only a single rumble motor so if any magnitude
|
||||
@ -1744,9 +1758,10 @@ static int wiimod_pro_play(struct input_dev *dev, void *data,
|
||||
else
|
||||
value = 0;
|
||||
|
||||
spin_lock_irqsave(&wdata->state.lock, flags);
|
||||
wiiproto_req_rumble(wdata, value);
|
||||
spin_unlock_irqrestore(&wdata->state.lock, flags);
|
||||
/* Locking state.lock here might deadlock with input_event() calls.
|
||||
* schedule_work acts as barrier. Merging multiple changes is fine. */
|
||||
wdata->state.cache_rumble = value;
|
||||
schedule_work(&wdata->rumble_worker);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -1756,6 +1771,8 @@ static int wiimod_pro_probe(const struct wiimod_ops *ops,
|
||||
{
|
||||
int ret, i;
|
||||
|
||||
INIT_WORK(&wdata->rumble_worker, wiimod_rumble_worker);
|
||||
|
||||
wdata->extension.input = input_allocate_device();
|
||||
if (!wdata->extension.input)
|
||||
return -ENOMEM;
|
||||
@ -1817,12 +1834,13 @@ static void wiimod_pro_remove(const struct wiimod_ops *ops,
|
||||
if (!wdata->extension.input)
|
||||
return;
|
||||
|
||||
input_unregister_device(wdata->extension.input);
|
||||
wdata->extension.input = NULL;
|
||||
cancel_work_sync(&wdata->rumble_worker);
|
||||
|
||||
spin_lock_irqsave(&wdata->state.lock, flags);
|
||||
wiiproto_req_rumble(wdata, 0);
|
||||
spin_unlock_irqrestore(&wdata->state.lock, flags);
|
||||
|
||||
input_unregister_device(wdata->extension.input);
|
||||
wdata->extension.input = NULL;
|
||||
}
|
||||
|
||||
static const struct wiimod_ops wiimod_pro = {
|
||||
|
@ -133,13 +133,15 @@ struct wiimote_state {
|
||||
__u8 *cmd_read_buf;
|
||||
__u8 cmd_read_size;
|
||||
|
||||
/* calibration data */
|
||||
/* calibration/cache data */
|
||||
__u16 calib_bboard[4][3];
|
||||
__u8 cache_rumble;
|
||||
};
|
||||
|
||||
struct wiimote_data {
|
||||
struct hid_device *hdev;
|
||||
struct input_dev *input;
|
||||
struct work_struct rumble_worker;
|
||||
struct led_classdev *leds[4];
|
||||
struct input_dev *accel;
|
||||
struct input_dev *ir;
|
||||
|
Loading…
Reference in New Issue
Block a user