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of: thermal: Fix inconsitency between cooling-*-state and cooling-*-level
The device trees in the kernel as well as the binding description in Documentation/devicetree/bindings/cpufreq/cpufreq-dt.txt use the cooling-{min,max}-level property. Fix the inconsistency with the binding description in Documentation/devicetree/bindings/thermal/thermal.txt by changing cooling-*-state properties to cooling-*-level. Signed-off-by: Punit Agrawal <punit.agrawal@arm.com> Cc: Eduardo Valentin <edubezval@gmail.com> Cc: Rob Herring <robh+dt@kernel.org> Cc: Mark Rutland <mark.rutland@arm.com> Cc: Ian Campbell <ijc+devicetree@hellion.org.uk> Cc: Kumar Gala <galak@codeaurora.org> Signed-off-by: Rob Herring <robh@kernel.org>
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@ -55,16 +55,16 @@ of heat dissipation). For example a fan's cooling states correspond to
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the different fan speeds possible. Cooling states are referred to by
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single unsigned integers, where larger numbers mean greater heat
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dissipation. The precise set of cooling states associated with a device
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(as referred to be the cooling-min-state and cooling-max-state
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(as referred to by the cooling-min-level and cooling-max-level
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properties) should be defined in a particular device's binding.
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For more examples of cooling devices, refer to the example sections below.
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Required properties:
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- cooling-min-state: An integer indicating the smallest
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- cooling-min-level: An integer indicating the smallest
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Type: unsigned cooling state accepted. Typically 0.
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Size: one cell
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- cooling-max-state: An integer indicating the largest
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- cooling-max-level: An integer indicating the largest
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Type: unsigned cooling state accepted.
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Size: one cell
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@ -225,8 +225,8 @@ cpus {
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396000 950000
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198000 850000
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>;
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cooling-min-state = <0>;
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cooling-max-state = <3>;
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cooling-min-level = <0>;
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cooling-max-level = <3>;
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#cooling-cells = <2>; /* min followed by max */
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};
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...
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@ -240,8 +240,8 @@ cpus {
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*/
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fan0: fan@0x48 {
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...
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cooling-min-state = <0>;
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cooling-max-state = <9>;
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cooling-min-level = <0>;
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cooling-max-level = <9>;
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#cooling-cells = <2>; /* min followed by max */
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};
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};
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