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drm: v3d: fix common struct sg_table related issues
The Documentation/DMA-API-HOWTO.txt states that the dma_map_sg() function returns the number of the created entries in the DMA address space. However the subsequent calls to the dma_sync_sg_for_{device,cpu}() and dma_unmap_sg must be called with the original number of the entries passed to the dma_map_sg(). struct sg_table is a common structure used for describing a non-contiguous memory buffer, used commonly in the DRM and graphics subsystems. It consists of a scatterlist with memory pages and DMA addresses (sgl entry), as well as the number of scatterlist entries: CPU pages (orig_nents entry) and DMA mapped pages (nents entry). It turned out that it was a common mistake to misuse nents and orig_nents entries, calling DMA-mapping functions with a wrong number of entries or ignoring the number of mapped entries returned by the dma_map_sg() function. To avoid such issues, lets use a common dma-mapping wrappers operating directly on the struct sg_table objects and use scatterlist page iterators where possible. This, almost always, hides references to the nents and orig_nents entries, making the code robust, easier to follow and copy/paste safe. Signed-off-by: Marek Szyprowski <m.szyprowski@samsung.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@ -90,18 +90,17 @@ void v3d_mmu_insert_ptes(struct v3d_bo *bo)
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struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev);
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u32 page = bo->node.start;
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u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID;
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unsigned int count;
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struct scatterlist *sgl;
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struct sg_dma_page_iter dma_iter;
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for_each_sg(shmem_obj->sgt->sgl, sgl, shmem_obj->sgt->nents, count) {
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u32 page_address = sg_dma_address(sgl) >> V3D_MMU_PAGE_SHIFT;
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for_each_sgtable_dma_page(shmem_obj->sgt, &dma_iter, 0) {
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dma_addr_t dma_addr = sg_page_iter_dma_address(&dma_iter);
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u32 page_address = dma_addr >> V3D_MMU_PAGE_SHIFT;
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u32 pte = page_prot | page_address;
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u32 i;
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BUG_ON(page_address + (sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT) >=
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BUG_ON(page_address + (PAGE_SIZE >> V3D_MMU_PAGE_SHIFT) >=
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BIT(24));
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for (i = 0; i < sg_dma_len(sgl) >> V3D_MMU_PAGE_SHIFT; i++)
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for (i = 0; i < PAGE_SIZE >> V3D_MMU_PAGE_SHIFT; i++)
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v3d->pt[page++] = pte + i;
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}
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