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ubi: fastmap: Use the bitmap API to allocate bitmaps
Use bitmap_zalloc()/bitmap_free() instead of hand-writing them. It is less verbose and it improves the semantic. Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr> Reviewed-by: Zhihao Cheng <chengzhihao1@huawei.com> Signed-off-by: Richard Weinberger <richard@nod.at>
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@ -20,8 +20,7 @@ static inline unsigned long *init_seen(struct ubi_device *ubi)
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if (!ubi_dbg_chk_fastmap(ubi))
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return NULL;
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ret = kcalloc(BITS_TO_LONGS(ubi->peb_count), sizeof(unsigned long),
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GFP_KERNEL);
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ret = bitmap_zalloc(ubi->peb_count, GFP_KERNEL);
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if (!ret)
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return ERR_PTR(-ENOMEM);
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@ -34,7 +33,7 @@ static inline unsigned long *init_seen(struct ubi_device *ubi)
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*/
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static inline void free_seen(unsigned long *seen)
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{
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kfree(seen);
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bitmap_free(seen);
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}
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/**
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@ -1108,8 +1107,7 @@ int ubi_fastmap_init_checkmap(struct ubi_volume *vol, int leb_count)
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if (!ubi->fast_attach)
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return 0;
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vol->checkmap = kcalloc(BITS_TO_LONGS(leb_count), sizeof(unsigned long),
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GFP_KERNEL);
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vol->checkmap = bitmap_zalloc(leb_count, GFP_KERNEL);
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if (!vol->checkmap)
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return -ENOMEM;
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@ -1118,7 +1116,7 @@ int ubi_fastmap_init_checkmap(struct ubi_volume *vol, int leb_count)
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void ubi_fastmap_destroy_checkmap(struct ubi_volume *vol)
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{
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kfree(vol->checkmap);
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bitmap_free(vol->checkmap);
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}
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/**
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