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gpu: ipu-v3: image-convert: add some ASCII art to the exposition
Visualize the scaling and rotation pipeline with some ASCII art diagrams. Remove the FIXME comment about missing seam prevention. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Acked-by: Steve Longerbeam <slongerbeam@gmail.com>
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@ -37,17 +37,36 @@
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* when double_buffering boolean is set).
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*
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* Note that the input frame must be split up into the same number
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* of tiles as the output frame.
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* of tiles as the output frame:
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*
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* FIXME: at this point there is no attempt to deal with visible seams
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* at the tile boundaries when upscaling. The seams are caused by a reset
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* of the bilinear upscale interpolation when starting a new tile. The
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* seams are barely visible for small upscale factors, but become
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* increasingly visible as the upscale factor gets larger, since more
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* interpolated pixels get thrown out at the tile boundaries. A possilble
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* fix might be to overlap tiles of different sizes, but this must be done
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* while also maintaining the IDMAC dma buffer address alignment and 8x8 IRT
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* alignment restrictions of each tile.
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* +---------+-----+
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* +-----+---+ | A | B |
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* | A | B | | | |
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* +-----+---+ --> +---------+-----+
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* | C | D | | C | D |
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* +-----+---+ | | |
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* +---------+-----+
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*
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* Clockwise 90° rotations are handled by first rescaling into a
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* reusable temporary tile buffer and then rotating with the 8x8
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* block rotator, writing to the correct destination:
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*
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* +-----+-----+
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* | | |
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* +-----+---+ +---------+ | C | A |
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* | A | B | | A,B, | | | | |
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* +-----+---+ --> | C,D | | --> | | |
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* | C | D | +---------+ +-----+-----+
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* +-----+---+ | D | B |
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* | | |
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* +-----+-----+
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*
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* If the 8x8 block rotator is used, horizontal or vertical flipping
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* is done during the rotation step, otherwise flipping is done
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* during the scaling step.
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* With rotation or flipping, tile order changes between input and
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* output image. Tiles are numbered row major from top left to bottom
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* right for both input and output image.
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*/
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#define MAX_STRIPES_W 4
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