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drm/amd/powerplay: drop unnecessary message support check(v2)
Take back patch:drop unnecessary message support check Because the gpu reset fail problem on renoir can be fixed by: drm/amd/powerplay: skip invalid msg when smu set mp1 state It needs to remove SWSMU_CODE_LAYER_L1 in smu_cmn.h to guard a clear code layer. Signed-off-by: changfeng <Changfeng.Zhu@amd.com> Reviewed-by: Evan Quan <evan.quan@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -34,7 +34,6 @@
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#include "sienna_cichlid_ppt.h"
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#include "sienna_cichlid_ppt.h"
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#include "renoir_ppt.h"
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#include "renoir_ppt.h"
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#include "amd_pcie.h"
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#include "amd_pcie.h"
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#include "smu_cmn.h"
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/*
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/*
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* DO NOT use these for err/warn/info/debug messages.
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* DO NOT use these for err/warn/info/debug messages.
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@ -1590,14 +1589,6 @@ int smu_set_mp1_state(struct smu_context *smu,
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return 0;
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return 0;
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}
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}
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/* some asics may not support those messages */
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if (smu_cmn_to_asic_specific_index(smu,
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CMN2ASIC_MAPPING_MSG,
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msg) < 0) {
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mutex_unlock(&smu->mutex);
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return 0;
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}
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ret = smu_send_smc_msg(smu, msg, NULL);
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ret = smu_send_smc_msg(smu, msg, NULL);
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/* some asics may not support those messages */
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/* some asics may not support those messages */
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if (ret == -EINVAL)
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if (ret == -EINVAL)
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@ -25,7 +25,7 @@
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#include "amdgpu_smu.h"
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#include "amdgpu_smu.h"
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#if defined(SWSMU_CODE_LAYER_L1) || defined(SWSMU_CODE_LAYER_L2) || defined(SWSMU_CODE_LAYER_L3) || defined(SWSMU_CODE_LAYER_L4)
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#if defined(SWSMU_CODE_LAYER_L2) || defined(SWSMU_CODE_LAYER_L3) || defined(SWSMU_CODE_LAYER_L4)
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int smu_cmn_send_smc_msg_with_param(struct smu_context *smu,
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int smu_cmn_send_smc_msg_with_param(struct smu_context *smu,
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enum smu_message_type msg,
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enum smu_message_type msg,
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uint32_t param,
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uint32_t param,
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