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CRIS v32: Minor fixes for io.h
- Shorten include paths for machine dependent header files. - Add volatile to hardeware register pointers. - Add spinlocks around critical region. - Expand macros for handling of leds.
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@ -1,9 +1,10 @@
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#ifndef _ASM_ARCH_CRIS_IO_H
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#define _ASM_ARCH_CRIS_IO_H
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#include <asm/arch/hwregs/reg_map.h>
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#include <asm/arch/hwregs/reg_rdwr.h>
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#include <asm/arch/hwregs/gio_defs.h>
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#include <linux/spinlock.h>
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#include <hwregs/reg_map.h>
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#include <hwregs/reg_rdwr.h>
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#include <hwregs/gio_defs.h>
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enum crisv32_io_dir
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{
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@ -13,10 +14,11 @@ enum crisv32_io_dir
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struct crisv32_ioport
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{
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unsigned long* oe;
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unsigned long* data;
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unsigned long* data_in;
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volatile unsigned long *oe;
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volatile unsigned long *data;
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volatile unsigned long *data_in;
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unsigned int pin_count;
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spinlock_t lock;
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};
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struct crisv32_iopin
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@ -34,22 +36,37 @@ extern struct crisv32_iopin crisv32_led2_red;
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extern struct crisv32_iopin crisv32_led3_green;
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extern struct crisv32_iopin crisv32_led3_red;
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extern struct crisv32_iopin crisv32_led_net0_green;
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extern struct crisv32_iopin crisv32_led_net0_red;
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extern struct crisv32_iopin crisv32_led_net1_green;
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extern struct crisv32_iopin crisv32_led_net1_red;
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static inline void crisv32_io_set(struct crisv32_iopin* iopin,
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int val)
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{
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long flags;
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spin_lock_irqsave(&iopin->port->lock, flags);
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if (val)
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*iopin->port->data |= iopin->bit;
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else
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*iopin->port->data &= ~iopin->bit;
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spin_unlock_irqrestore(&iopin->port->lock, flags);
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}
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static inline void crisv32_io_set_dir(struct crisv32_iopin* iopin,
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enum crisv32_io_dir dir)
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{
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long flags;
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spin_lock_irqsave(&iopin->port->lock, flags);
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if (dir == crisv32_io_dir_in)
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*iopin->port->oe &= ~iopin->bit;
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else
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*iopin->port->oe |= iopin->bit;
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spin_unlock_irqrestore(&iopin->port->lock, flags);
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}
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static inline int crisv32_io_rd(struct crisv32_iopin* iopin)
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@ -60,28 +77,51 @@ static inline int crisv32_io_rd(struct crisv32_iopin* iopin)
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int crisv32_io_get(struct crisv32_iopin* iopin,
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unsigned int port, unsigned int pin);
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int crisv32_io_get_name(struct crisv32_iopin* iopin,
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char* name);
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const char *name);
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#define LED_OFF 0x00
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#define LED_GREEN 0x01
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#define LED_RED 0x02
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#define LED_ORANGE (LED_GREEN | LED_RED)
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#define LED_NETWORK_SET(x) \
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do { \
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LED_NETWORK_SET_G((x) & LED_GREEN); \
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LED_NETWORK_SET_R((x) & LED_RED); \
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#if (defined(CONFIG_ETRAX_NBR_LED_GRP_ONE) || defined(CONFIG_ETRAX_NBR_LED_GRP_TWO))
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#define LED_NETWORK_GRP0_SET(x) \
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do { \
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LED_NETWORK_GRP0_SET_G((x) & LED_GREEN); \
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LED_NETWORK_GRP0_SET_R((x) & LED_RED); \
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} while (0)
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#else
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#define LED_NETWORK_GRP0_SET(x) while (0) {}
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#endif
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#define LED_NETWORK_GRP0_SET_G(x) \
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crisv32_io_set(&crisv32_led_net0_green, !(x));
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#define LED_NETWORK_GRP0_SET_R(x) \
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crisv32_io_set(&crisv32_led_net0_red, !(x));
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#if defined(CONFIG_ETRAX_NBR_LED_GRP_TWO)
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#define LED_NETWORK_GRP1_SET(x) \
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do { \
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LED_NETWORK_GRP1_SET_G((x) & LED_GREEN); \
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LED_NETWORK_GRP1_SET_R((x) & LED_RED); \
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} while (0)
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#else
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#define LED_NETWORK_GRP1_SET(x) while (0) {}
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#endif
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#define LED_NETWORK_GRP1_SET_G(x) \
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crisv32_io_set(&crisv32_led_net1_green, !(x));
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#define LED_NETWORK_GRP1_SET_R(x) \
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crisv32_io_set(&crisv32_led_net1_red, !(x));
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#define LED_ACTIVE_SET(x) \
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do { \
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LED_ACTIVE_SET_G((x) & LED_GREEN); \
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LED_ACTIVE_SET_R((x) & LED_RED); \
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} while (0)
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#define LED_NETWORK_SET_G(x) \
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crisv32_io_set(&crisv32_led1_green, !(x));
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#define LED_NETWORK_SET_R(x) \
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crisv32_io_set(&crisv32_led1_red, !(x));
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#define LED_ACTIVE_SET_G(x) \
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crisv32_io_set(&crisv32_led2_green, !(x));
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#define LED_ACTIVE_SET_R(x) \
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