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rust: workqueue: add low-level workqueue bindings
Define basic low-level bindings to a kernel workqueue. The API defined here can only be used unsafely. Later commits will provide safe wrappers. Co-developed-by: Gary Guo <gary@garyguo.net> Signed-off-by: Gary Guo <gary@garyguo.net> Signed-off-by: Alice Ryhl <aliceryhl@google.com> Reviewed-by: Martin Rodriguez Reboredo <yakoyoku@gmail.com> Reviewed-by: "Andreas Hindborg (Samsung)" <nmi@metaspace.dk> Reviewed-by: Benno Lossin <benno.lossin@proton.me> Reviewed-by: Boqun Feng <boqun.feng@gmail.com> Signed-off-by: Tejun Heo <tj@kernel.org>
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@ -12,6 +12,7 @@
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#include <linux/refcount.h>
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#include <linux/wait.h>
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#include <linux/sched.h>
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#include <linux/workqueue.h>
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/* `bindgen` gets confused at certain things. */
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const size_t BINDINGS_ARCH_SLAB_MINALIGN = ARCH_SLAB_MINALIGN;
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@ -46,6 +46,7 @@ pub mod str;
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pub mod sync;
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pub mod task;
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pub mod types;
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pub mod workqueue;
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#[doc(hidden)]
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pub use bindings;
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109
rust/kernel/workqueue.rs
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109
rust/kernel/workqueue.rs
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// SPDX-License-Identifier: GPL-2.0
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//! Work queues.
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//!
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//! C header: [`include/linux/workqueue.h`](../../../../include/linux/workqueue.h)
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use crate::{bindings, types::Opaque};
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/// A kernel work queue.
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///
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/// Wraps the kernel's C `struct workqueue_struct`.
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///
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/// It allows work items to be queued to run on thread pools managed by the kernel. Several are
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/// always available, for example, `system`, `system_highpri`, `system_long`, etc.
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#[repr(transparent)]
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pub struct Queue(Opaque<bindings::workqueue_struct>);
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// SAFETY: Accesses to workqueues used by [`Queue`] are thread-safe.
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unsafe impl Send for Queue {}
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// SAFETY: Accesses to workqueues used by [`Queue`] are thread-safe.
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unsafe impl Sync for Queue {}
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impl Queue {
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/// Use the provided `struct workqueue_struct` with Rust.
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///
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/// # Safety
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///
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/// The caller must ensure that the provided raw pointer is not dangling, that it points at a
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/// valid workqueue, and that it remains valid until the end of 'a.
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pub unsafe fn from_raw<'a>(ptr: *const bindings::workqueue_struct) -> &'a Queue {
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// SAFETY: The `Queue` type is `#[repr(transparent)]`, so the pointer cast is valid. The
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// caller promises that the pointer is not dangling.
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unsafe { &*(ptr as *const Queue) }
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}
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/// Enqueues a work item.
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///
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/// This may fail if the work item is already enqueued in a workqueue.
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///
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/// The work item will be submitted using `WORK_CPU_UNBOUND`.
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pub fn enqueue<W, const ID: u64>(&self, w: W) -> W::EnqueueOutput
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where
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W: RawWorkItem<ID> + Send + 'static,
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{
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let queue_ptr = self.0.get();
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// SAFETY: We only return `false` if the `work_struct` is already in a workqueue. The other
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// `__enqueue` requirements are not relevant since `W` is `Send` and static.
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//
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// The call to `bindings::queue_work_on` will dereference the provided raw pointer, which
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// is ok because `__enqueue` guarantees that the pointer is valid for the duration of this
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// closure.
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//
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// Furthermore, if the C workqueue code accesses the pointer after this call to
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// `__enqueue`, then the work item was successfully enqueued, and `bindings::queue_work_on`
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// will have returned true. In this case, `__enqueue` promises that the raw pointer will
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// stay valid until we call the function pointer in the `work_struct`, so the access is ok.
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unsafe {
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w.__enqueue(move |work_ptr| {
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bindings::queue_work_on(bindings::WORK_CPU_UNBOUND as _, queue_ptr, work_ptr)
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})
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}
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}
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}
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/// A raw work item.
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///
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/// This is the low-level trait that is designed for being as general as possible.
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///
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/// The `ID` parameter to this trait exists so that a single type can provide multiple
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/// implementations of this trait. For example, if a struct has multiple `work_struct` fields, then
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/// you will implement this trait once for each field, using a different id for each field. The
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/// actual value of the id is not important as long as you use different ids for different fields
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/// of the same struct. (Fields of different structs need not use different ids.)
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///
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/// Note that the id is used only to select the right method to call during compilation. It wont be
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/// part of the final executable.
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///
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/// # Safety
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///
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/// Implementers must ensure that any pointers passed to a `queue_work_on` closure by `__enqueue`
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/// remain valid for the duration specified in the guarantees section of the documentation for
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/// `__enqueue`.
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pub unsafe trait RawWorkItem<const ID: u64> {
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/// The return type of [`Queue::enqueue`].
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type EnqueueOutput;
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/// Enqueues this work item on a queue using the provided `queue_work_on` method.
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///
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/// # Guarantees
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///
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/// If this method calls the provided closure, then the raw pointer is guaranteed to point at a
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/// valid `work_struct` for the duration of the call to the closure. If the closure returns
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/// true, then it is further guaranteed that the pointer remains valid until someone calls the
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/// function pointer stored in the `work_struct`.
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///
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/// # Safety
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///
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/// The provided closure may only return `false` if the `work_struct` is already in a workqueue.
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///
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/// If the work item type is annotated with any lifetimes, then you must not call the function
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/// pointer after any such lifetime expires. (Never calling the function pointer is okay.)
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///
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/// If the work item type is not [`Send`], then the function pointer must be called on the same
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/// thread as the call to `__enqueue`.
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unsafe fn __enqueue<F>(self, queue_work_on: F) -> Self::EnqueueOutput
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where
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F: FnOnce(*mut bindings::work_struct) -> bool;
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}
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