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Documentation/core-api: add swiotlb documentation
There's currently no documentation for the swiotlb. Add documentation describing usage scenarios, the key APIs, and implementation details. Group the new documentation with other DMA-related documentation. Signed-off-by: Michael Kelley <mhklinux@outlook.com> Reviewed-by: Bagas Sanjaya <bagasdotme@gmail.com> Reviewed-by: Petr Tesarik <petr@tesarici.cz> Signed-off-by: Christoph Hellwig <hch@lst.de>
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@ -102,6 +102,7 @@ more memory-management documentation in Documentation/mm/index.rst.
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dma-api-howto
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dma-attributes
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dma-isa-lpc
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swiotlb
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mm-api
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genalloc
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pin_user_pages
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321
Documentation/core-api/swiotlb.rst
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321
Documentation/core-api/swiotlb.rst
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.. SPDX-License-Identifier: GPL-2.0
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===============
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DMA and swiotlb
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===============
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swiotlb is a memory buffer allocator used by the Linux kernel DMA layer. It is
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typically used when a device doing DMA can't directly access the target memory
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buffer because of hardware limitations or other requirements. In such a case,
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the DMA layer calls swiotlb to allocate a temporary memory buffer that conforms
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to the limitations. The DMA is done to/from this temporary memory buffer, and
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the CPU copies the data between the temporary buffer and the original target
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memory buffer. This approach is generically called "bounce buffering", and the
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temporary memory buffer is called a "bounce buffer".
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Device drivers don't interact directly with swiotlb. Instead, drivers inform
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the DMA layer of the DMA attributes of the devices they are managing, and use
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the normal DMA map, unmap, and sync APIs when programming a device to do DMA.
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These APIs use the device DMA attributes and kernel-wide settings to determine
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if bounce buffering is necessary. If so, the DMA layer manages the allocation,
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freeing, and sync'ing of bounce buffers. Since the DMA attributes are per
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device, some devices in a system may use bounce buffering while others do not.
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Because the CPU copies data between the bounce buffer and the original target
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memory buffer, doing bounce buffering is slower than doing DMA directly to the
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original memory buffer, and it consumes more CPU resources. So it is used only
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when necessary for providing DMA functionality.
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Usage Scenarios
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---------------
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swiotlb was originally created to handle DMA for devices with addressing
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limitations. As physical memory sizes grew beyond 4 GiB, some devices could
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only provide 32-bit DMA addresses. By allocating bounce buffer memory below
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the 4 GiB line, these devices with addressing limitations could still work and
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do DMA.
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More recently, Confidential Computing (CoCo) VMs have the guest VM's memory
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encrypted by default, and the memory is not accessible by the host hypervisor
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and VMM. For the host to do I/O on behalf of the guest, the I/O must be
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directed to guest memory that is unencrypted. CoCo VMs set a kernel-wide option
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to force all DMA I/O to use bounce buffers, and the bounce buffer memory is set
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up as unencrypted. The host does DMA I/O to/from the bounce buffer memory, and
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the Linux kernel DMA layer does "sync" operations to cause the CPU to copy the
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data to/from the original target memory buffer. The CPU copying bridges between
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the unencrypted and the encrypted memory. This use of bounce buffers allows
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device drivers to "just work" in a CoCo VM, with no modifications
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needed to handle the memory encryption complexity.
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Other edge case scenarios arise for bounce buffers. For example, when IOMMU
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mappings are set up for a DMA operation to/from a device that is considered
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"untrusted", the device should be given access only to the memory containing
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the data being transferred. But if that memory occupies only part of an IOMMU
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granule, other parts of the granule may contain unrelated kernel data. Since
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IOMMU access control is per-granule, the untrusted device can gain access to
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the unrelated kernel data. This problem is solved by bounce buffering the DMA
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operation and ensuring that unused portions of the bounce buffers do not
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contain any unrelated kernel data.
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Core Functionality
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------------------
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The primary swiotlb APIs are swiotlb_tbl_map_single() and
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swiotlb_tbl_unmap_single(). The "map" API allocates a bounce buffer of a
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specified size in bytes and returns the physical address of the buffer. The
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buffer memory is physically contiguous. The expectation is that the DMA layer
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maps the physical memory address to a DMA address, and returns the DMA address
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to the driver for programming into the device. If a DMA operation specifies
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multiple memory buffer segments, a separate bounce buffer must be allocated for
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each segment. swiotlb_tbl_map_single() always does a "sync" operation (i.e., a
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CPU copy) to initialize the bounce buffer to match the contents of the original
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buffer.
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swiotlb_tbl_unmap_single() does the reverse. If the DMA operation might have
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updated the bounce buffer memory and DMA_ATTR_SKIP_CPU_SYNC is not set, the
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unmap does a "sync" operation to cause a CPU copy of the data from the bounce
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buffer back to the original buffer. Then the bounce buffer memory is freed.
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swiotlb also provides "sync" APIs that correspond to the dma_sync_*() APIs that
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a driver may use when control of a buffer transitions between the CPU and the
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device. The swiotlb "sync" APIs cause a CPU copy of the data between the
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original buffer and the bounce buffer. Like the dma_sync_*() APIs, the swiotlb
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"sync" APIs support doing a partial sync, where only a subset of the bounce
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buffer is copied to/from the original buffer.
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Core Functionality Constraints
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------------------------------
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The swiotlb map/unmap/sync APIs must operate without blocking, as they are
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called by the corresponding DMA APIs which may run in contexts that cannot
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block. Hence the default memory pool for swiotlb allocations must be
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pre-allocated at boot time (but see Dynamic swiotlb below). Because swiotlb
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allocations must be physically contiguous, the entire default memory pool is
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allocated as a single contiguous block.
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The need to pre-allocate the default swiotlb pool creates a boot-time tradeoff.
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The pool should be large enough to ensure that bounce buffer requests can
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always be satisfied, as the non-blocking requirement means requests can't wait
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for space to become available. But a large pool potentially wastes memory, as
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this pre-allocated memory is not available for other uses in the system. The
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tradeoff is particularly acute in CoCo VMs that use bounce buffers for all DMA
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I/O. These VMs use a heuristic to set the default pool size to ~6% of memory,
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with a max of 1 GiB, which has the potential to be very wasteful of memory.
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Conversely, the heuristic might produce a size that is insufficient, depending
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on the I/O patterns of the workload in the VM. The dynamic swiotlb feature
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described below can help, but has limitations. Better management of the swiotlb
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default memory pool size remains an open issue.
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A single allocation from swiotlb is limited to IO_TLB_SIZE * IO_TLB_SEGSIZE
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bytes, which is 256 KiB with current definitions. When a device's DMA settings
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are such that the device might use swiotlb, the maximum size of a DMA segment
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must be limited to that 256 KiB. This value is communicated to higher-level
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kernel code via dma_map_mapping_size() and swiotlb_max_mapping_size(). If the
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higher-level code fails to account for this limit, it may make requests that
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are too large for swiotlb, and get a "swiotlb full" error.
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A key device DMA setting is "min_align_mask", which is a power of 2 minus 1
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so that some number of low order bits are set, or it may be zero. swiotlb
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allocations ensure these min_align_mask bits of the physical address of the
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bounce buffer match the same bits in the address of the original buffer. When
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min_align_mask is non-zero, it may produce an "alignment offset" in the address
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of the bounce buffer that slightly reduces the maximum size of an allocation.
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This potential alignment offset is reflected in the value returned by
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swiotlb_max_mapping_size(), which can show up in places like
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/sys/block/<device>/queue/max_sectors_kb. For example, if a device does not use
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swiotlb, max_sectors_kb might be 512 KiB or larger. If a device might use
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swiotlb, max_sectors_kb will be 256 KiB. When min_align_mask is non-zero,
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max_sectors_kb might be even smaller, such as 252 KiB.
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swiotlb_tbl_map_single() also takes an "alloc_align_mask" parameter. This
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parameter specifies the allocation of bounce buffer space must start at a
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physical address with the alloc_align_mask bits set to zero. But the actual
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bounce buffer might start at a larger address if min_align_mask is non-zero.
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Hence there may be pre-padding space that is allocated prior to the start of
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the bounce buffer. Similarly, the end of the bounce buffer is rounded up to an
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alloc_align_mask boundary, potentially resulting in post-padding space. Any
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pre-padding or post-padding space is not initialized by swiotlb code. The
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"alloc_align_mask" parameter is used by IOMMU code when mapping for untrusted
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devices. It is set to the granule size - 1 so that the bounce buffer is
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allocated entirely from granules that are not used for any other purpose.
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Data structures concepts
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------------------------
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Memory used for swiotlb bounce buffers is allocated from overall system memory
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as one or more "pools". The default pool is allocated during system boot with a
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default size of 64 MiB. The default pool size may be modified with the
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"swiotlb=" kernel boot line parameter. The default size may also be adjusted
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due to other conditions, such as running in a CoCo VM, as described above. If
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CONFIG_SWIOTLB_DYNAMIC is enabled, additional pools may be allocated later in
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the life of the system. Each pool must be a contiguous range of physical
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memory. The default pool is allocated below the 4 GiB physical address line so
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it works for devices that can only address 32-bits of physical memory (unless
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architecture-specific code provides the SWIOTLB_ANY flag). In a CoCo VM, the
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pool memory must be decrypted before swiotlb is used.
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Each pool is divided into "slots" of size IO_TLB_SIZE, which is 2 KiB with
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current definitions. IO_TLB_SEGSIZE contiguous slots (128 slots) constitute
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what might be called a "slot set". When a bounce buffer is allocated, it
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occupies one or more contiguous slots. A slot is never shared by multiple
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bounce buffers. Furthermore, a bounce buffer must be allocated from a single
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slot set, which leads to the maximum bounce buffer size being IO_TLB_SIZE *
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IO_TLB_SEGSIZE. Multiple smaller bounce buffers may co-exist in a single slot
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set if the alignment and size constraints can be met.
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Slots are also grouped into "areas", with the constraint that a slot set exists
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entirely in a single area. Each area has its own spin lock that must be held to
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manipulate the slots in that area. The division into areas avoids contending
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for a single global spin lock when swiotlb is heavily used, such as in a CoCo
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VM. The number of areas defaults to the number of CPUs in the system for
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maximum parallelism, but since an area can't be smaller than IO_TLB_SEGSIZE
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slots, it might be necessary to assign multiple CPUs to the same area. The
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number of areas can also be set via the "swiotlb=" kernel boot parameter.
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When allocating a bounce buffer, if the area associated with the calling CPU
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does not have enough free space, areas associated with other CPUs are tried
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sequentially. For each area tried, the area's spin lock must be obtained before
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trying an allocation, so contention may occur if swiotlb is relatively busy
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overall. But an allocation request does not fail unless all areas do not have
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enough free space.
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IO_TLB_SIZE, IO_TLB_SEGSIZE, and the number of areas must all be powers of 2 as
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the code uses shifting and bit masking to do many of the calculations. The
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number of areas is rounded up to a power of 2 if necessary to meet this
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requirement.
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The default pool is allocated with PAGE_SIZE alignment. If an alloc_align_mask
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argument to swiotlb_tbl_map_single() specifies a larger alignment, one or more
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initial slots in each slot set might not meet the alloc_align_mask criterium.
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Because a bounce buffer allocation can't cross a slot set boundary, eliminating
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those initial slots effectively reduces the max size of a bounce buffer.
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Currently, there's no problem because alloc_align_mask is set based on IOMMU
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granule size, and granules cannot be larger than PAGE_SIZE. But if that were to
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change in the future, the initial pool allocation might need to be done with
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alignment larger than PAGE_SIZE.
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Dynamic swiotlb
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---------------
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When CONFIG_DYNAMIC_SWIOTLB is enabled, swiotlb can do on-demand expansion of
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the amount of memory available for allocation as bounce buffers. If a bounce
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buffer request fails due to lack of available space, an asynchronous background
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task is kicked off to allocate memory from general system memory and turn it
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into an swiotlb pool. Creating an additional pool must be done asynchronously
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because the memory allocation may block, and as noted above, swiotlb requests
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are not allowed to block. Once the background task is kicked off, the bounce
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buffer request creates a "transient pool" to avoid returning an "swiotlb full"
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error. A transient pool has the size of the bounce buffer request, and is
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deleted when the bounce buffer is freed. Memory for this transient pool comes
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from the general system memory atomic pool so that creation does not block.
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Creating a transient pool has relatively high cost, particularly in a CoCo VM
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where the memory must be decrypted, so it is done only as a stopgap until the
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background task can add another non-transient pool.
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Adding a dynamic pool has limitations. Like with the default pool, the memory
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must be physically contiguous, so the size is limited to MAX_PAGE_ORDER pages
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(e.g., 4 MiB on a typical x86 system). Due to memory fragmentation, a max size
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allocation may not be available. The dynamic pool allocator tries smaller sizes
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until it succeeds, but with a minimum size of 1 MiB. Given sufficient system
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memory fragmentation, dynamically adding a pool might not succeed at all.
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The number of areas in a dynamic pool may be different from the number of areas
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in the default pool. Because the new pool size is typically a few MiB at most,
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the number of areas will likely be smaller. For example, with a new pool size
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of 4 MiB and the 256 KiB minimum area size, only 16 areas can be created. If
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the system has more than 16 CPUs, multiple CPUs must share an area, creating
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more lock contention.
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New pools added via dynamic swiotlb are linked together in a linear list.
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swiotlb code frequently must search for the pool containing a particular
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swiotlb physical address, so that search is linear and not performant with a
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large number of dynamic pools. The data structures could be improved for
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faster searches.
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Overall, dynamic swiotlb works best for small configurations with relatively
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few CPUs. It allows the default swiotlb pool to be smaller so that memory is
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not wasted, with dynamic pools making more space available if needed (as long
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as fragmentation isn't an obstacle). It is less useful for large CoCo VMs.
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Data Structure Details
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----------------------
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swiotlb is managed with four primary data structures: io_tlb_mem, io_tlb_pool,
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io_tlb_area, and io_tlb_slot. io_tlb_mem describes a swiotlb memory allocator,
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which includes the default memory pool and any dynamic or transient pools
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linked to it. Limited statistics on swiotlb usage are kept per memory allocator
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and are stored in this data structure. These statistics are available under
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/sys/kernel/debug/swiotlb when CONFIG_DEBUG_FS is set.
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io_tlb_pool describes a memory pool, either the default pool, a dynamic pool,
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or a transient pool. The description includes the start and end addresses of
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the memory in the pool, a pointer to an array of io_tlb_area structures, and a
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pointer to an array of io_tlb_slot structures that are associated with the pool.
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io_tlb_area describes an area. The primary field is the spin lock used to
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serialize access to slots in the area. The io_tlb_area array for a pool has an
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entry for each area, and is accessed using a 0-based area index derived from the
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calling processor ID. Areas exist solely to allow parallel access to swiotlb
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from multiple CPUs.
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io_tlb_slot describes an individual memory slot in the pool, with size
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IO_TLB_SIZE (2 KiB currently). The io_tlb_slot array is indexed by the slot
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index computed from the bounce buffer address relative to the starting memory
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address of the pool. The size of struct io_tlb_slot is 24 bytes, so the
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overhead is about 1% of the slot size.
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The io_tlb_slot array is designed to meet several requirements. First, the DMA
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APIs and the corresponding swiotlb APIs use the bounce buffer address as the
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identifier for a bounce buffer. This address is returned by
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swiotlb_tbl_map_single(), and then passed as an argument to
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swiotlb_tbl_unmap_single() and the swiotlb_sync_*() functions. The original
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memory buffer address obviously must be passed as an argument to
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swiotlb_tbl_map_single(), but it is not passed to the other APIs. Consequently,
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swiotlb data structures must save the original memory buffer address so that it
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can be used when doing sync operations. This original address is saved in the
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io_tlb_slot array.
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Second, the io_tlb_slot array must handle partial sync requests. In such cases,
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the argument to swiotlb_sync_*() is not the address of the start of the bounce
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buffer but an address somewhere in the middle of the bounce buffer, and the
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address of the start of the bounce buffer isn't known to swiotlb code. But
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swiotlb code must be able to calculate the corresponding original memory buffer
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address to do the CPU copy dictated by the "sync". So an adjusted original
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memory buffer address is populated into the struct io_tlb_slot for each slot
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occupied by the bounce buffer. An adjusted "alloc_size" of the bounce buffer is
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also recorded in each struct io_tlb_slot so a sanity check can be performed on
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the size of the "sync" operation. The "alloc_size" field is not used except for
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the sanity check.
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Third, the io_tlb_slot array is used to track available slots. The "list" field
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in struct io_tlb_slot records how many contiguous available slots exist starting
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at that slot. A "0" indicates that the slot is occupied. A value of "1"
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indicates only the current slot is available. A value of "2" indicates the
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current slot and the next slot are available, etc. The maximum value is
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IO_TLB_SEGSIZE, which can appear in the first slot in a slot set, and indicates
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that the entire slot set is available. These values are used when searching for
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available slots to use for a new bounce buffer. They are updated when allocating
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a new bounce buffer and when freeing a bounce buffer. At pool creation time, the
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"list" field is initialized to IO_TLB_SEGSIZE down to 1 for the slots in every
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slot set.
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Fourth, the io_tlb_slot array keeps track of any "padding slots" allocated to
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meet alloc_align_mask requirements described above. When
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swiotlb_tlb_map_single() allocates bounce buffer space to meet alloc_align_mask
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requirements, it may allocate pre-padding space across zero or more slots. But
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when swiotbl_tlb_unmap_single() is called with the bounce buffer address, the
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alloc_align_mask value that governed the allocation, and therefore the
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allocation of any padding slots, is not known. The "pad_slots" field records
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the number of padding slots so that swiotlb_tbl_unmap_single() can free them.
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The "pad_slots" value is recorded only in the first non-padding slot allocated
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to the bounce buffer.
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Restricted pools
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----------------
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The swiotlb machinery is also used for "restricted pools", which are pools of
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memory separate from the default swiotlb pool, and that are dedicated for DMA
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use by a particular device. Restricted pools provide a level of DMA memory
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protection on systems with limited hardware protection capabilities, such as
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those lacking an IOMMU. Such usage is specified by DeviceTree entries and
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requires that CONFIG_DMA_RESTRICTED_POOL is set. Each restricted pool is based
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on its own io_tlb_mem data structure that is independent of the main swiotlb
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io_tlb_mem.
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Restricted pools add swiotlb_alloc() and swiotlb_free() APIs, which are called
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from the dma_alloc_*() and dma_free_*() APIs. The swiotlb_alloc/free() APIs
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allocate/free slots from/to the restricted pool directly and do not go through
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swiotlb_tbl_map/unmap_single().
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