vmwgfx: Be more strict with fb depths when using screen objects

Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Jakob Bornecrantz 2011-10-04 20:13:34 +02:00 committed by Dave Airlie
parent 5bb39e8181
commit c337ada7e7

View File

@ -776,6 +776,33 @@ static int vmw_kms_new_framebuffer_dmabuf(struct vmw_private *dev_priv,
return -EINVAL;
}
/* Limited framebuffer color depth support for screen objects */
if (dev_priv->sou_priv) {
switch (mode_cmd->depth) {
case 32:
case 24:
/* Only support 32 bpp for 32 and 24 depth fbs */
if (mode_cmd->bpp == 32)
break;
DRM_ERROR("Invalid color depth/bbp: %d %d\n",
mode_cmd->depth, mode_cmd->bpp);
return -EINVAL;
case 16:
case 15:
/* Only support 16 bpp for 16 and 15 depth fbs */
if (mode_cmd->bpp == 16)
break;
DRM_ERROR("Invalid color depth/bbp: %d %d\n",
mode_cmd->depth, mode_cmd->bpp);
return -EINVAL;
default:
DRM_ERROR("Invalid color depth: %d\n", mode_cmd->depth);
return -EINVAL;
}
}
vfbd = kzalloc(sizeof(*vfbd), GFP_KERNEL);
if (!vfbd) {
ret = -ENOMEM;