media: coda: Simplify H.264 small buffer padding logic

The H.264 small buffer padding is done under
the (ctx->qsequence == 0 && payload < 512) condition.

Given this is the exact same condition immediately
above, we can move it right there, making the code
slightly clearer.

This change shouldn't affect functionality as it's just
cosmetics.

Signed-off-by: Ezequiel Garcia <ezequiel@collabora.com>
Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de>
Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl>
Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
This commit is contained in:
Ezequiel Garcia 2020-10-07 12:35:40 +02:00 committed by Mauro Carvalho Chehab
parent f23e5f407f
commit ba928bbd07

View File

@ -293,12 +293,11 @@ static bool coda_bitstream_try_queue(struct coda_ctx *ctx,
coda_dbg(1, ctx,
"could not parse header, sequence initialization might fail\n");
}
}
/* Add padding before the first buffer, if it is too small */
if (ctx->qsequence == 0 && payload < 512 &&
ctx->codec->src_fourcc == V4L2_PIX_FMT_H264)
coda_h264_bitstream_pad(ctx, 512 - payload);
/* Add padding before the first buffer, if it is too small */
if (ctx->codec->src_fourcc == V4L2_PIX_FMT_H264)
coda_h264_bitstream_pad(ctx, 512 - payload);
}
ret = coda_bitstream_queue(ctx, vaddr, payload);
if (ret < 0) {