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drm/amd/powerplay: add new UMD pstate data structure
This is used to cache the clock frequencies for all UMD pstates. So that we do not need to calculate from scratch on every UMD pstate switch. Signed-off-by: Evan Quan <evan.quan@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -352,6 +352,20 @@ struct smu_baco_context
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bool platform_support;
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};
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struct pstates_clk_freq {
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uint32_t min;
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uint32_t standard;
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uint32_t peak;
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};
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struct smu_umd_pstate_table {
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struct pstates_clk_freq gfxclk_pstate;
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struct pstates_clk_freq socclk_pstate;
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struct pstates_clk_freq uclk_pstate;
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struct pstates_clk_freq vclk_pstate;
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struct pstates_clk_freq dclk_pstate;
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};
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#define WORKLOAD_POLICY_MAX 7
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struct smu_context
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{
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@ -376,6 +390,7 @@ struct smu_context
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struct dentry *debugfs_sclk;
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#endif
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struct smu_umd_pstate_table pstate_table;
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uint32_t pstate_sclk;
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uint32_t pstate_mclk;
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