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drm/gud: use vmalloc_array and vcalloc
Use vmalloc_array and vcalloc to protect against multiplication overflows. The changes were done using the following Coccinelle semantic patch: // <smpl> @initialize:ocaml@ @@ let rename alloc = match alloc with "vmalloc" -> "vmalloc_array" | "vzalloc" -> "vcalloc" | _ -> failwith "unknown" @@ size_t e1,e2; constant C1, C2; expression E1, E2, COUNT, x1, x2, x3; typedef u8; typedef __u8; type t = {u8,__u8,char,unsigned char}; identifier alloc = {vmalloc,vzalloc}; fresh identifier realloc = script:ocaml(alloc) { rename alloc }; @@ ( alloc(x1*x2*x3) | alloc(C1 * C2) | alloc((sizeof(t)) * (COUNT), ...) | - alloc((e1) * (e2)) + realloc(e1, e2) | - alloc((e1) * (COUNT)) + realloc(COUNT, e1) | - alloc((E1) * (E2)) + realloc(E1, E2) ) // </smpl> Signed-off-by: Julia Lawall <Julia.Lawall@inria.fr> Reviewed-by: Thomas Zimmermann <tzimmermann@suse.de> Signed-off-by: Noralf Trønnes <noralf@tronnes.org> Link: https://patchwork.freedesktop.org/patch/msgid/20230627144339.144478-4-Julia.Lawall@inria.fr
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@ -390,7 +390,7 @@ static int gud_fb_queue_damage(struct gud_device *gdrm, struct drm_framebuffer *
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mutex_lock(&gdrm->damage_lock);
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if (!gdrm->shadow_buf) {
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gdrm->shadow_buf = vzalloc(fb->pitches[0] * fb->height);
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gdrm->shadow_buf = vcalloc(fb->pitches[0], fb->height);
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if (!gdrm->shadow_buf) {
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mutex_unlock(&gdrm->damage_lock);
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return -ENOMEM;
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