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Input: xpad - fix report for dpad and inverted Y and RY axes on xbox 360
Make the driver report Y/RY up as positive value and down as negative. Also make DPAD mapping the same as classic xpad. Reported-by: Brian Magnuson <bdmagnuson@gmail.com> Tested-by: Jan Kratochvil <honza@jikos.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -236,8 +236,8 @@ static void xpad_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char *d
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} else /* xpad->dpad_mapping == MAP_DPAD_TO_BUTTONS */ {
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input_report_key(dev, BTN_LEFT, data[2] & 0x04);
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input_report_key(dev, BTN_RIGHT, data[2] & 0x08);
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input_report_key(dev, BTN_0, data[2] & 0x01); // up
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input_report_key(dev, BTN_1, data[2] & 0x02); // down
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input_report_key(dev, BTN_0, data[2] & 0x01); /* up */
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input_report_key(dev, BTN_1, data[2] & 0x02); /* down */
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}
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/* start/back buttons and stick press left/right */
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@ -275,40 +275,40 @@ static void xpad360_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char
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/* digital pad */
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if (xpad->dpad_mapping == MAP_DPAD_TO_AXES) {
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input_report_abs(dev, ABS_HAT0X, !!(data[2] & 0x01) - !!((data[2] & 0x08) >> 3));
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input_report_abs(dev, ABS_HAT0Y, !!((data[2] & 0x02) >> 1) - !!((data[2] & 0x04) >> 2));
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} else if ( xpad->dpad_mapping == MAP_DPAD_TO_BUTTONS ) {
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input_report_abs(dev, ABS_HAT0X, !!(data[2] & 0x08) - !!(data[2] & 0x04));
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input_report_abs(dev, ABS_HAT0Y, !!(data[2] & 0x02) - !!(data[2] & 0x01));
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} else if (xpad->dpad_mapping == MAP_DPAD_TO_BUTTONS) {
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/* dpad as buttons (right, left, down, up) */
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input_report_key(dev, BTN_RIGHT, (data[2] & 0x01));
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input_report_key(dev, BTN_LEFT, (data[2] & 0x08) >> 3);
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input_report_key(dev, BTN_0, (data[2] & 0x02) >> 1);
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input_report_key(dev, BTN_1, (data[2] & 0x04) >> 2);
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input_report_key(dev, BTN_LEFT, data[2] & 0x04);
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input_report_key(dev, BTN_RIGHT, data[2] & 0x08);
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input_report_key(dev, BTN_0, data[2] & 0x01); /* up */
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input_report_key(dev, BTN_1, data[2] & 0x02); /* down */
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}
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/* start/back buttons */
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input_report_key(dev, BTN_START, (data[2] & 0x10) >> 4);
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input_report_key(dev, BTN_BACK, (data[2] & 0x20) >> 5);
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input_report_key(dev, BTN_START, data[2] & 0x10);
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input_report_key(dev, BTN_BACK, data[2] & 0x20);
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/* stick press left/right */
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input_report_key(dev, BTN_THUMBL, data[2] & 0x40);
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input_report_key(dev, BTN_THUMBR, data[2] & 0x80);
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/* buttons A,B,X,Y,TL,TR and MODE */
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input_report_key(dev, BTN_A, (data[3] & 0x10) >> 4);
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input_report_key(dev, BTN_B, (data[3] & 0x20) >> 5);
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input_report_key(dev, BTN_X, (data[3] & 0x40) >> 6);
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input_report_key(dev, BTN_Y, (data[3] & 0x80) >> 7);
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input_report_key(dev, BTN_TL, data[3] & 0x01 );
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input_report_key(dev, BTN_TR, (data[3] & 0x02) >> 1);
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input_report_key(dev, BTN_MODE, (data[3] & 0x04) >> 2);
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input_report_key(dev, BTN_A, data[3] & 0x10);
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input_report_key(dev, BTN_B, data[3] & 0x20);
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input_report_key(dev, BTN_X, data[3] & 0x40);
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input_report_key(dev, BTN_Y, data[3] & 0x80);
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input_report_key(dev, BTN_TL, data[3] & 0x01);
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input_report_key(dev, BTN_TR, data[3] & 0x02);
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input_report_key(dev, BTN_MODE, data[3] & 0x04);
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/* left stick */
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input_report_abs(dev, ABS_X, (__s16) (((__s16)data[7] << 8) | (__s16)data[6]));
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input_report_abs(dev, ABS_Y, ~(__s16) (((__s16)data[9] << 8) | (__s16)data[8]));
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input_report_abs(dev, ABS_Y, (__s16) (((__s16)data[9] << 8) | (__s16)data[8]));
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/* right stick */
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input_report_abs(dev, ABS_RY, ~(__s16) (((__s16)data[13] << 8) | (__s16)data[12]));
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input_report_abs(dev, ABS_RX, (__s16) (((__s16)data[11] << 8) | (__s16)data[10]));
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input_report_abs(dev, ABS_RY, (__s16) (((__s16)data[13] << 8) | (__s16)data[12]));
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/* triggers left/right */
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input_report_abs(dev, ABS_Z, data[4]);
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