Input: gameport - move from strlcpy with unused retval to strscpy

Follow the advice of the below link and prefer 'strscpy' in this
subsystem. Conversion is 1:1 because the return value is not used.
Generated by a coccinelle script.

Signed-off-by: Wolfram Sang <wsa+renesas@sang-engineering.com>
Link: https://lore.kernel.org/r/20220818210156.8143-1-wsa+renesas@sang-engineering.com
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This commit is contained in:
Wolfram Sang 2022-08-22 17:14:58 -07:00 committed by Dmitry Torokhov
parent a9f08ad7ad
commit a9da7251ac

View File

@ -110,7 +110,7 @@ static inline void gameport_free_port(struct gameport *gameport)
static inline void gameport_set_name(struct gameport *gameport, const char *name)
{
strlcpy(gameport->name, name, sizeof(gameport->name));
strscpy(gameport->name, name, sizeof(gameport->name));
}
/*