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Input: gameport - move from strlcpy with unused retval to strscpy
Follow the advice of the below link and prefer 'strscpy' in this subsystem. Conversion is 1:1 because the return value is not used. Generated by a coccinelle script. Signed-off-by: Wolfram Sang <wsa+renesas@sang-engineering.com> Link: https://lore.kernel.org/r/20220818210156.8143-1-wsa+renesas@sang-engineering.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -110,7 +110,7 @@ static inline void gameport_free_port(struct gameport *gameport)
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static inline void gameport_set_name(struct gameport *gameport, const char *name)
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{
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strlcpy(gameport->name, name, sizeof(gameport->name));
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strscpy(gameport->name, name, sizeof(gameport->name));
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}
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/*
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