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drm/amdgpu: group together common fence implementation
And also add some missing function documentation. No functional change. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Chunming Zhou <david1.zhou@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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@ -136,42 +136,6 @@ int amdgpu_fence_emit(struct amdgpu_ring *ring, void *owner,
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return 0;
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}
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/**
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* amdgpu_fence_check_signaled - callback from fence_queue
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*
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* this function is called with fence_queue lock held, which is also used
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* for the fence locking itself, so unlocked variants are used for
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* fence_signal, and remove_wait_queue.
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*/
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static int amdgpu_fence_check_signaled(wait_queue_t *wait, unsigned mode, int flags, void *key)
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{
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struct amdgpu_fence *fence;
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struct amdgpu_device *adev;
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u64 seq;
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int ret;
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fence = container_of(wait, struct amdgpu_fence, fence_wake);
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adev = fence->ring->adev;
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/*
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* We cannot use amdgpu_fence_process here because we're already
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* in the waitqueue, in a call from wake_up_all.
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*/
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seq = atomic64_read(&fence->ring->fence_drv.last_seq);
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if (seq >= fence->seq) {
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ret = fence_signal_locked(&fence->base);
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if (!ret)
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FENCE_TRACE(&fence->base, "signaled from irq context\n");
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else
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FENCE_TRACE(&fence->base, "was already signaled\n");
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__remove_wait_queue(&fence->ring->fence_drv.fence_queue, &fence->fence_wake);
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fence_put(&fence->base);
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} else
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FENCE_TRACE(&fence->base, "pending\n");
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return 0;
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}
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/**
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* amdgpu_fence_activity - check for fence activity
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*
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@ -305,48 +269,6 @@ static bool amdgpu_fence_seq_signaled(struct amdgpu_ring *ring, u64 seq)
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return false;
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}
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static bool amdgpu_fence_is_signaled(struct fence *f)
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{
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struct amdgpu_fence *fence = to_amdgpu_fence(f);
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struct amdgpu_ring *ring = fence->ring;
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if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq)
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return true;
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amdgpu_fence_process(ring);
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if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq)
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return true;
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return false;
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}
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/**
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* amdgpu_fence_enable_signaling - enable signalling on fence
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* @fence: fence
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*
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* This function is called with fence_queue lock held, and adds a callback
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* to fence_queue that checks if this fence is signaled, and if so it
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* signals the fence and removes itself.
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*/
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static bool amdgpu_fence_enable_signaling(struct fence *f)
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{
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struct amdgpu_fence *fence = to_amdgpu_fence(f);
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struct amdgpu_ring *ring = fence->ring;
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if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq)
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return false;
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fence->fence_wake.flags = 0;
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fence->fence_wake.private = NULL;
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fence->fence_wake.func = amdgpu_fence_check_signaled;
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__add_wait_queue(&ring->fence_drv.fence_queue, &fence->fence_wake);
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fence_get(f);
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amdgpu_fence_schedule_check(ring);
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FENCE_TRACE(&fence->base, "armed on ring %i!\n", ring->idx);
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return true;
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}
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/*
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* amdgpu_ring_wait_seq_timeout - wait for seq of the specific ring to signal
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* @ring: ring to wait on for the seq number
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@ -733,6 +655,115 @@ void amdgpu_fence_driver_force_completion(struct amdgpu_device *adev)
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}
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}
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/*
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* Common fence implementation
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*/
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static const char *amdgpu_fence_get_driver_name(struct fence *fence)
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{
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return "amdgpu";
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}
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static const char *amdgpu_fence_get_timeline_name(struct fence *f)
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{
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struct amdgpu_fence *fence = to_amdgpu_fence(f);
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return (const char *)fence->ring->name;
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}
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/**
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* amdgpu_fence_is_signaled - test if fence is signaled
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*
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* @f: fence to test
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*
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* Test the fence sequence number if it is already signaled. If it isn't
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* signaled start fence processing. Returns True if the fence is signaled.
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*/
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static bool amdgpu_fence_is_signaled(struct fence *f)
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{
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struct amdgpu_fence *fence = to_amdgpu_fence(f);
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struct amdgpu_ring *ring = fence->ring;
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if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq)
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return true;
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amdgpu_fence_process(ring);
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if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq)
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return true;
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return false;
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}
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/**
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* amdgpu_fence_check_signaled - callback from fence_queue
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*
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* this function is called with fence_queue lock held, which is also used
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* for the fence locking itself, so unlocked variants are used for
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* fence_signal, and remove_wait_queue.
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*/
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static int amdgpu_fence_check_signaled(wait_queue_t *wait, unsigned mode, int flags, void *key)
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{
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struct amdgpu_fence *fence;
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struct amdgpu_device *adev;
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u64 seq;
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int ret;
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fence = container_of(wait, struct amdgpu_fence, fence_wake);
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adev = fence->ring->adev;
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/*
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* We cannot use amdgpu_fence_process here because we're already
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* in the waitqueue, in a call from wake_up_all.
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*/
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seq = atomic64_read(&fence->ring->fence_drv.last_seq);
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if (seq >= fence->seq) {
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ret = fence_signal_locked(&fence->base);
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if (!ret)
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FENCE_TRACE(&fence->base, "signaled from irq context\n");
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else
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FENCE_TRACE(&fence->base, "was already signaled\n");
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__remove_wait_queue(&fence->ring->fence_drv.fence_queue, &fence->fence_wake);
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fence_put(&fence->base);
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} else
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FENCE_TRACE(&fence->base, "pending\n");
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return 0;
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}
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/**
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* amdgpu_fence_enable_signaling - enable signalling on fence
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* @fence: fence
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*
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* This function is called with fence_queue lock held, and adds a callback
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* to fence_queue that checks if this fence is signaled, and if so it
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* signals the fence and removes itself.
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*/
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static bool amdgpu_fence_enable_signaling(struct fence *f)
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{
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struct amdgpu_fence *fence = to_amdgpu_fence(f);
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struct amdgpu_ring *ring = fence->ring;
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if (atomic64_read(&ring->fence_drv.last_seq) >= fence->seq)
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return false;
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fence->fence_wake.flags = 0;
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fence->fence_wake.private = NULL;
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fence->fence_wake.func = amdgpu_fence_check_signaled;
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__add_wait_queue(&ring->fence_drv.fence_queue, &fence->fence_wake);
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fence_get(f);
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amdgpu_fence_schedule_check(ring);
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FENCE_TRACE(&fence->base, "armed on ring %i!\n", ring->idx);
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return true;
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}
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const struct fence_ops amdgpu_fence_ops = {
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.get_driver_name = amdgpu_fence_get_driver_name,
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.get_timeline_name = amdgpu_fence_get_timeline_name,
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.enable_signaling = amdgpu_fence_enable_signaling,
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.signaled = amdgpu_fence_is_signaled,
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.wait = fence_default_wait,
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.release = NULL,
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};
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/*
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* Fence debugfs
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@ -783,22 +814,3 @@ int amdgpu_debugfs_fence_init(struct amdgpu_device *adev)
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#endif
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}
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static const char *amdgpu_fence_get_driver_name(struct fence *fence)
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{
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return "amdgpu";
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}
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static const char *amdgpu_fence_get_timeline_name(struct fence *f)
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{
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struct amdgpu_fence *fence = to_amdgpu_fence(f);
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return (const char *)fence->ring->name;
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}
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const struct fence_ops amdgpu_fence_ops = {
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.get_driver_name = amdgpu_fence_get_driver_name,
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.get_timeline_name = amdgpu_fence_get_timeline_name,
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.enable_signaling = amdgpu_fence_enable_signaling,
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.signaled = amdgpu_fence_is_signaled,
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.wait = fence_default_wait,
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.release = NULL,
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};
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