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net: ipa: do not cache channel state
It is possible for a GSI channel's state to be changed as a result of an action by a different execution environment. Specifically, the modem is able to issue a GSI generic command that causes a state change on a GSI channel associated with the AP. A channel's state only needs to be known when a channel is allocated or deallocaed, started or stopped, or reset. So there is little value in caching the state anyway. Stop recording a copy of the channel's last known state, and instead fetch the true state from hardware whenever it's needed. In such cases, *do* record the state in a local variable, in case an error message reports it (so the value reported is the value seen). Signed-off-by: Alex Elder <elder@linaro.org> Signed-off-by: David S. Miller <davem@davemloft.net>
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aba7924fa5
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a2003b3038
@ -415,7 +415,7 @@ static void gsi_evt_ring_de_alloc_command(struct gsi *gsi, u32 evt_ring_id)
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evt_ring->state);
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}
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/* Return the hardware's notion of the current state of a channel */
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/* Fetch the current state of a channel from hardware */
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static enum gsi_channel_state gsi_channel_state(struct gsi_channel *channel)
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{
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u32 channel_id = gsi_channel_id(channel);
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@ -433,16 +433,18 @@ gsi_channel_command(struct gsi_channel *channel, enum gsi_ch_cmd_opcode opcode)
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{
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struct completion *completion = &channel->completion;
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u32 channel_id = gsi_channel_id(channel);
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struct gsi *gsi = channel->gsi;
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u32 val;
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val = u32_encode_bits(channel_id, CH_CHID_FMASK);
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val |= u32_encode_bits(opcode, CH_OPCODE_FMASK);
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if (gsi_command(channel->gsi, GSI_CH_CMD_OFFSET, val, completion))
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if (gsi_command(gsi, GSI_CH_CMD_OFFSET, val, completion))
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return 0; /* Success! */
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dev_err(channel->gsi->dev, "GSI command %u to channel %u timed out "
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"(state is %u)\n", opcode, channel_id, channel->state);
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dev_err(gsi->dev,
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"GSI command %u to channel %u timed out (state is %u)\n",
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opcode, channel_id, gsi_channel_state(channel));
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return -ETIMEDOUT;
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}
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@ -451,18 +453,21 @@ gsi_channel_command(struct gsi_channel *channel, enum gsi_ch_cmd_opcode opcode)
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static int gsi_channel_alloc_command(struct gsi *gsi, u32 channel_id)
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{
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struct gsi_channel *channel = &gsi->channel[channel_id];
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enum gsi_channel_state state;
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int ret;
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/* Get initial channel state */
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channel->state = gsi_channel_state(channel);
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if (channel->state != GSI_CHANNEL_STATE_NOT_ALLOCATED)
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state = gsi_channel_state(channel);
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if (state != GSI_CHANNEL_STATE_NOT_ALLOCATED)
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return -EINVAL;
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ret = gsi_channel_command(channel, GSI_CH_ALLOCATE);
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if (!ret && channel->state != GSI_CHANNEL_STATE_ALLOCATED) {
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/* Channel state will normally have been updated */
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state = gsi_channel_state(channel);
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if (!ret && state != GSI_CHANNEL_STATE_ALLOCATED) {
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dev_err(gsi->dev, "bad channel state (%u) after alloc\n",
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channel->state);
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state);
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ret = -EIO;
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}
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@ -472,18 +477,21 @@ static int gsi_channel_alloc_command(struct gsi *gsi, u32 channel_id)
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/* Start an ALLOCATED channel */
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static int gsi_channel_start_command(struct gsi_channel *channel)
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{
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enum gsi_channel_state state = channel->state;
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enum gsi_channel_state state;
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int ret;
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state = gsi_channel_state(channel);
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if (state != GSI_CHANNEL_STATE_ALLOCATED &&
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state != GSI_CHANNEL_STATE_STOPPED)
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return -EINVAL;
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ret = gsi_channel_command(channel, GSI_CH_START);
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if (!ret && channel->state != GSI_CHANNEL_STATE_STARTED) {
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/* Channel state will normally have been updated */
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state = gsi_channel_state(channel);
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if (!ret && state != GSI_CHANNEL_STATE_STARTED) {
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dev_err(channel->gsi->dev,
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"bad channel state (%u) after start\n",
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channel->state);
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"bad channel state (%u) after start\n", state);
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ret = -EIO;
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}
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@ -493,23 +501,27 @@ static int gsi_channel_start_command(struct gsi_channel *channel)
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/* Stop a GSI channel in STARTED state */
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static int gsi_channel_stop_command(struct gsi_channel *channel)
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{
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enum gsi_channel_state state = channel->state;
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enum gsi_channel_state state;
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int ret;
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state = gsi_channel_state(channel);
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if (state != GSI_CHANNEL_STATE_STARTED &&
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state != GSI_CHANNEL_STATE_STOP_IN_PROC)
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return -EINVAL;
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ret = gsi_channel_command(channel, GSI_CH_STOP);
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if (ret || channel->state == GSI_CHANNEL_STATE_STOPPED)
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/* Channel state will normally have been updated */
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state = gsi_channel_state(channel);
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if (ret || state == GSI_CHANNEL_STATE_STOPPED)
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return ret;
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/* We may have to try again if stop is in progress */
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if (channel->state == GSI_CHANNEL_STATE_STOP_IN_PROC)
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if (state == GSI_CHANNEL_STATE_STOP_IN_PROC)
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return -EAGAIN;
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dev_err(channel->gsi->dev, "bad channel state (%u) after stop\n",
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channel->state);
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dev_err(channel->gsi->dev,
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"bad channel state (%u) after stop\n", state);
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return -EIO;
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}
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@ -517,41 +529,49 @@ static int gsi_channel_stop_command(struct gsi_channel *channel)
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/* Reset a GSI channel in ALLOCATED or ERROR state. */
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static void gsi_channel_reset_command(struct gsi_channel *channel)
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{
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enum gsi_channel_state state;
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int ret;
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msleep(1); /* A short delay is required before a RESET command */
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if (channel->state != GSI_CHANNEL_STATE_STOPPED &&
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channel->state != GSI_CHANNEL_STATE_ERROR) {
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state = gsi_channel_state(channel);
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if (state != GSI_CHANNEL_STATE_STOPPED &&
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state != GSI_CHANNEL_STATE_ERROR) {
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dev_err(channel->gsi->dev,
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"bad channel state (%u) before reset\n",
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channel->state);
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"bad channel state (%u) before reset\n", state);
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return;
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}
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ret = gsi_channel_command(channel, GSI_CH_RESET);
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if (!ret && channel->state != GSI_CHANNEL_STATE_ALLOCATED)
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/* Channel state will normally have been updated */
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state = gsi_channel_state(channel);
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if (!ret && state != GSI_CHANNEL_STATE_ALLOCATED)
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dev_err(channel->gsi->dev,
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"bad channel state (%u) after reset\n",
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channel->state);
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"bad channel state (%u) after reset\n", state);
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}
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/* Deallocate an ALLOCATED GSI channel */
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static void gsi_channel_de_alloc_command(struct gsi *gsi, u32 channel_id)
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{
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struct gsi_channel *channel = &gsi->channel[channel_id];
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enum gsi_channel_state state;
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int ret;
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if (channel->state != GSI_CHANNEL_STATE_ALLOCATED) {
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dev_err(gsi->dev, "bad channel state (%u) before dealloc\n",
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channel->state);
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state = gsi_channel_state(channel);
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if (state != GSI_CHANNEL_STATE_ALLOCATED) {
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dev_err(gsi->dev,
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"bad channel state (%u) before dealloc\n", state);
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return;
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}
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ret = gsi_channel_command(channel, GSI_CH_DE_ALLOC);
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if (!ret && channel->state != GSI_CHANNEL_STATE_NOT_ALLOCATED)
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dev_err(gsi->dev, "bad channel state (%u) after dealloc\n",
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channel->state);
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/* Channel state will normally have been updated */
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state = gsi_channel_state(channel);
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if (!ret && state != GSI_CHANNEL_STATE_NOT_ALLOCATED)
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dev_err(gsi->dev,
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"bad channel state (%u) after dealloc\n", state);
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}
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/* Ring an event ring doorbell, reporting the last entry processed by the AP.
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@ -778,6 +798,7 @@ int gsi_channel_start(struct gsi *gsi, u32 channel_id)
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int gsi_channel_stop(struct gsi *gsi, u32 channel_id)
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{
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struct gsi_channel *channel = &gsi->channel[channel_id];
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enum gsi_channel_state state;
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u32 retries;
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int ret;
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@ -787,7 +808,8 @@ int gsi_channel_stop(struct gsi *gsi, u32 channel_id)
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* STOP command timed out. We won't stop a channel if stopping it
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* was successful previously (so we still want the freeze above).
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*/
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if (channel->state == GSI_CHANNEL_STATE_STOPPED)
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state = gsi_channel_state(channel);
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if (state == GSI_CHANNEL_STATE_STOPPED)
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return 0;
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/* RX channels might require a little time to enter STOPPED state */
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@ -941,7 +963,6 @@ static void gsi_isr_chan_ctrl(struct gsi *gsi)
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channel_mask ^= BIT(channel_id);
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channel = &gsi->channel[channel_id];
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channel->state = gsi_channel_state(channel);
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complete(&channel->completion);
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}
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@ -113,8 +113,7 @@ struct gsi_channel {
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u16 tre_count;
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u16 event_count;
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struct completion completion; /* signals channel state changes */
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enum gsi_channel_state state;
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struct completion completion; /* signals channel command completion */
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struct gsi_ring tre_ring;
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u32 evt_ring_id;
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