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ps3: Use dev_[gs]et_drvdata() instead of direct access for system bus devices
Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: Geoff Levand <geoffrey.levand@am.sony.com> Acked-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
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@ -421,12 +421,12 @@ static inline struct ps3_system_bus_driver *
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static inline void ps3_system_bus_set_driver_data(
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static inline void ps3_system_bus_set_driver_data(
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struct ps3_system_bus_device *dev, void *data)
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struct ps3_system_bus_device *dev, void *data)
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{
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{
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dev->core.driver_data = data;
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dev_set_drvdata(&dev->core, data);
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}
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}
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static inline void *ps3_system_bus_get_driver_data(
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static inline void *ps3_system_bus_get_driver_data(
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struct ps3_system_bus_device *dev)
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struct ps3_system_bus_device *dev)
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{
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{
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return dev->core.driver_data;
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return dev_get_drvdata(&dev->core);
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}
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}
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/* These two need global scope for get_dma_ops(). */
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/* These two need global scope for get_dma_ops(). */
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