drm/vc4: Fix overflow mem unreferencing when the binner runs dry.

Overflow memory handling is tricky: While it's still referenced by the
BPO registers, we want to keep it from being freed.  When we are
putting a new set of overflow memory in the registers, we need to
assign the old one to the last rendering job using it.

We were looking at "what's currently running in the binner", but since
the bin/render submission split, we may end up with the binner
completing and having no new job while the renderer is still
processing.  So, if we don't find a bin job at all, look at the
highest-seqno (last) render job to attach our overflow to.

Signed-off-by: Eric Anholt <eric@anholt.net>
Fixes: ca26d28bba ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
Cc: stable@vger.kernel.org
This commit is contained in:
Eric Anholt 2016-07-26 13:47:14 -07:00
parent def9652770
commit 9326e6f255
2 changed files with 12 additions and 1 deletions

View File

@ -321,6 +321,15 @@ vc4_first_render_job(struct vc4_dev *vc4)
struct vc4_exec_info, head);
}
static inline struct vc4_exec_info *
vc4_last_render_job(struct vc4_dev *vc4)
{
if (list_empty(&vc4->render_job_list))
return NULL;
return list_last_entry(&vc4->render_job_list,
struct vc4_exec_info, head);
}
/**
* struct vc4_texture_sample_info - saves the offsets into the UBO for texture
* setup parameters.

View File

@ -83,8 +83,10 @@ vc4_overflow_mem_work(struct work_struct *work)
spin_lock_irqsave(&vc4->job_lock, irqflags);
current_exec = vc4_first_bin_job(vc4);
if (!current_exec)
current_exec = vc4_last_render_job(vc4);
if (current_exec) {
vc4->overflow_mem->seqno = vc4->finished_seqno + 1;
vc4->overflow_mem->seqno = current_exec->seqno;
list_add_tail(&vc4->overflow_mem->unref_head,
&current_exec->unref_list);
vc4->overflow_mem = NULL;