ASoC: kirkwood: implement NO_PERIOD_WAKEUP support

Permit ALSA to run without hardware interrupts from the audio interface.
Instead, ALSA will use a kernel timer to decide when to check the buffer
state, resulting in a lighter workload for the CPU.

Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk>
Tested-by: Andrew Lunn <andrew@lunn.ch>
Signed-off-by: Mark Brown <broonie@linaro.org>
This commit is contained in:
Russell King 2014-06-26 15:23:20 +01:00 committed by Mark Brown
parent a622251c01
commit 920ec4e595
2 changed files with 12 additions and 8 deletions

View File

@ -28,11 +28,12 @@ static struct kirkwood_dma_data *kirkwood_priv(struct snd_pcm_substream *subs)
}
static struct snd_pcm_hardware kirkwood_dma_snd_hw = {
.info = (SNDRV_PCM_INFO_INTERLEAVED |
SNDRV_PCM_INFO_MMAP |
SNDRV_PCM_INFO_MMAP_VALID |
SNDRV_PCM_INFO_BLOCK_TRANSFER |
SNDRV_PCM_INFO_PAUSE),
.info = SNDRV_PCM_INFO_INTERLEAVED |
SNDRV_PCM_INFO_MMAP |
SNDRV_PCM_INFO_MMAP_VALID |
SNDRV_PCM_INFO_BLOCK_TRANSFER |
SNDRV_PCM_INFO_PAUSE |
SNDRV_PCM_INFO_NO_PERIOD_WAKEUP,
.buffer_bytes_max = KIRKWOOD_SND_MAX_BUFFER_BYTES,
.period_bytes_min = KIRKWOOD_SND_MIN_PERIOD_BYTES,
.period_bytes_max = KIRKWOOD_SND_MAX_PERIOD_BYTES,

View File

@ -234,6 +234,7 @@ static unsigned kirkwood_i2s_play_mute(unsigned ctl)
static int kirkwood_i2s_play_trigger(struct snd_pcm_substream *substream,
int cmd, struct snd_soc_dai *dai)
{
struct snd_pcm_runtime *runtime = substream->runtime;
struct kirkwood_dma_data *priv = snd_soc_dai_get_drvdata(dai);
uint32_t ctl, value;
@ -271,9 +272,11 @@ static int kirkwood_i2s_play_trigger(struct snd_pcm_substream *substream,
writel(value, priv->io + KIRKWOOD_PLAYCTL);
/* enable interrupts */
value = readl(priv->io + KIRKWOOD_INT_MASK);
value |= KIRKWOOD_INT_CAUSE_PLAY_BYTES;
writel(value, priv->io + KIRKWOOD_INT_MASK);
if (!runtime->no_period_wakeup) {
value = readl(priv->io + KIRKWOOD_INT_MASK);
value |= KIRKWOOD_INT_CAUSE_PLAY_BYTES;
writel(value, priv->io + KIRKWOOD_INT_MASK);
}
/* enable playback */
writel(ctl, priv->io + KIRKWOOD_PLAYCTL);