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io_uring/net: un-indent mshot retry path in io_recv_finish()
In preparation for putting some retry logic in there, have the done path just skip straight to the end rather than have too much nesting in here. No functional changes in this patch. Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@ -645,23 +645,27 @@ static inline bool io_recv_finish(struct io_kiocb *req, int *ret,
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return true;
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}
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if (!mshot_finished) {
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if (io_fill_cqe_req_aux(req, issue_flags & IO_URING_F_COMPLETE_DEFER,
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*ret, cflags | IORING_CQE_F_MORE)) {
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io_recv_prep_retry(req);
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/* Known not-empty or unknown state, retry */
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if (cflags & IORING_CQE_F_SOCK_NONEMPTY ||
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msg->msg_inq == -1)
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return false;
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if (issue_flags & IO_URING_F_MULTISHOT)
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*ret = IOU_ISSUE_SKIP_COMPLETE;
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else
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*ret = -EAGAIN;
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return true;
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}
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/* Otherwise stop multishot but use the current result. */
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}
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if (mshot_finished)
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goto finish;
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/*
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* Fill CQE for this receive and see if we should keep trying to
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* receive from this socket.
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*/
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if (io_fill_cqe_req_aux(req, issue_flags & IO_URING_F_COMPLETE_DEFER,
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*ret, cflags | IORING_CQE_F_MORE)) {
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io_recv_prep_retry(req);
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/* Known not-empty or unknown state, retry */
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if (cflags & IORING_CQE_F_SOCK_NONEMPTY || msg->msg_inq == -1)
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return false;
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if (issue_flags & IO_URING_F_MULTISHOT)
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*ret = IOU_ISSUE_SKIP_COMPLETE;
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else
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*ret = -EAGAIN;
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return true;
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}
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/* Otherwise stop multishot but use the current result. */
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finish:
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io_req_set_res(req, *ret, cflags);
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if (issue_flags & IO_URING_F_MULTISHOT)
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