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HID: wiimote: add support for Guitar-Hero guitars
Apart from drums, Guitar-Hero also ships with guitars. Use the recently introduced input ABS/BTN-bits to report this to user-space. Devices are reported as "Nintendo Wii Remote Guitar". If I ever get my hands on "RockBand" guitars, I will try to report them via the same interface so user-space does not have to bother which device it deals with. Signed-off-by: Nicolas.Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com> (add commit-msg and adjust to new BTN_* IDs) Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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73f8645db1
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8e22ecb603
@ -459,6 +459,9 @@ static __u8 wiimote_cmd_read_ext(struct wiimote_data *wdata, __u8 *rmem)
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if (rmem[0] == 0x01 && rmem[1] == 0x00 &&
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rmem[4] == 0x01 && rmem[5] == 0x03)
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return WIIMOTE_EXT_GUITAR_HERO_DRUMS;
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if (rmem[0] == 0x00 && rmem[1] == 0x00 &&
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rmem[4] == 0x01 && rmem[5] == 0x03)
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return WIIMOTE_EXT_GUITAR_HERO_GUITAR;
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return WIIMOTE_EXT_UNKNOWN;
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}
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@ -493,6 +496,7 @@ static bool wiimote_cmd_map_mp(struct wiimote_data *wdata, __u8 exttype)
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switch (exttype) {
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case WIIMOTE_EXT_CLASSIC_CONTROLLER:
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case WIIMOTE_EXT_GUITAR_HERO_DRUMS:
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case WIIMOTE_EXT_GUITAR_HERO_GUITAR:
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wmem = 0x07;
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break;
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case WIIMOTE_EXT_NUNCHUK:
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@ -1084,6 +1088,7 @@ static const char *wiimote_exttype_names[WIIMOTE_EXT_NUM] = {
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[WIIMOTE_EXT_BALANCE_BOARD] = "Nintendo Wii Balance Board",
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[WIIMOTE_EXT_PRO_CONTROLLER] = "Nintendo Wii U Pro Controller",
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[WIIMOTE_EXT_GUITAR_HERO_DRUMS] = "Nintendo Wii Guitar Hero Drums",
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[WIIMOTE_EXT_GUITAR_HERO_GUITAR] = "Nintendo Wii Guitar Hero Guitar",
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};
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/*
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@ -1672,6 +1677,8 @@ static ssize_t wiimote_ext_show(struct device *dev,
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return sprintf(buf, "procontroller\n");
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case WIIMOTE_EXT_GUITAR_HERO_DRUMS:
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return sprintf(buf, "drums\n");
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case WIIMOTE_EXT_GUITAR_HERO_GUITAR:
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return sprintf(buf, "guitar\n");
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case WIIMOTE_EXT_UNKNOWN:
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/* fallthrough */
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default:
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@ -2050,6 +2050,179 @@ static const struct wiimod_ops wiimod_drums = {
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.in_ext = wiimod_drums_in_ext,
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};
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/*
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* Guitar
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* Guitar-Hero, Rock-Band and other games came bundled with guitars which can
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* be plugged as extension to a Wiimote.
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* We create a separate device for guitars and report all information via this
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* input device.
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*/
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static void wiimod_guitar_in_ext(struct wiimote_data *wdata, const __u8 *ext)
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{
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__u8 sx, sy, tb, wb, bd, bm, bp, bo, br, bb, bg, by, bu;
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/* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 1 | 0 | 0 | SX <5:0> |
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* 2 | 0 | 0 | SY <5:0> |
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* -----+-----+-----+-----+-----------------------------+
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* 3 | 0 | 0 | 0 | TB <4:0> |
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* -----+-----+-----+-----+-----------------------------+
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* 4 | 0 | 0 | 0 | WB <4:0> |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 5 | 1 | BD | 1 | B- | 1 | B+ | 1 | 1 |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 6 | BO | BR | BB | BG | BY | 1 | 1 | BU |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* All buttons are 0 if pressed
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*
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* With Motion+ enabled, the following bits will get invalid:
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* Byte | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 1 | 0 | 0 | SX <5:1> |XXXXX|
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* 2 | 0 | 0 | SY <5:1> |XXXXX|
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* -----+-----+-----+-----+-----------------------+-----+
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* 3 | 0 | 0 | 0 | TB <4:0> |
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* -----+-----+-----+-----+-----------------------------+
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* 4 | 0 | 0 | 0 | WB <4:0> |
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 5 | 1 | BD | 1 | B- | 1 | B+ | 1 |XXXXX|
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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* 6 | BO | BR | BB | BG | BY | 1 |XXXXX|XXXXX|
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* -----+-----+-----+-----+-----+-----+-----+-----+-----+
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*/
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sx = ext[0] & 0x3f;
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sy = ext[1] & 0x3f;
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tb = ext[2] & 0x1f;
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wb = ext[3] & 0x1f;
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bd = !(ext[4] & 0x40);
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bm = !(ext[4] & 0x10);
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bp = !(ext[4] & 0x04);
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bo = !(ext[5] & 0x80);
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br = !(ext[5] & 0x40);
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bb = !(ext[5] & 0x20);
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bg = !(ext[5] & 0x10);
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by = !(ext[5] & 0x08);
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bu = !(ext[5] & 0x01);
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input_report_abs(wdata->extension.input, ABS_X, sx - 0x20);
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input_report_abs(wdata->extension.input, ABS_Y, sy - 0x20);
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input_report_abs(wdata->extension.input, ABS_FRET_BOARD, tb);
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input_report_abs(wdata->extension.input, ABS_WHAMMY_BAR, wb - 0x10);
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input_report_key(wdata->extension.input, BTN_MODE, bm);
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input_report_key(wdata->extension.input, BTN_START, bp);
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input_report_key(wdata->extension.input, BTN_STRUM_BAR_UP, bu);
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input_report_key(wdata->extension.input, BTN_STRUM_BAR_DOWN, bd);
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input_report_key(wdata->extension.input, BTN_FRET_FAR_UP, bg);
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input_report_key(wdata->extension.input, BTN_FRET_UP, br);
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input_report_key(wdata->extension.input, BTN_FRET_MID, by);
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input_report_key(wdata->extension.input, BTN_FRET_LOW, bb);
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input_report_key(wdata->extension.input, BTN_FRET_FAR_LOW, bo);
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input_sync(wdata->extension.input);
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}
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static int wiimod_guitar_open(struct input_dev *dev)
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{
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struct wiimote_data *wdata = input_get_drvdata(dev);
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unsigned long flags;
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spin_lock_irqsave(&wdata->state.lock, flags);
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wdata->state.flags |= WIIPROTO_FLAG_EXT_USED;
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wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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spin_unlock_irqrestore(&wdata->state.lock, flags);
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return 0;
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}
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static void wiimod_guitar_close(struct input_dev *dev)
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{
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struct wiimote_data *wdata = input_get_drvdata(dev);
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unsigned long flags;
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spin_lock_irqsave(&wdata->state.lock, flags);
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wdata->state.flags &= ~WIIPROTO_FLAG_EXT_USED;
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wiiproto_req_drm(wdata, WIIPROTO_REQ_NULL);
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spin_unlock_irqrestore(&wdata->state.lock, flags);
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}
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static int wiimod_guitar_probe(const struct wiimod_ops *ops,
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struct wiimote_data *wdata)
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{
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int ret;
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wdata->extension.input = input_allocate_device();
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if (!wdata->extension.input)
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return -ENOMEM;
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input_set_drvdata(wdata->extension.input, wdata);
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wdata->extension.input->open = wiimod_guitar_open;
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wdata->extension.input->close = wiimod_guitar_close;
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wdata->extension.input->dev.parent = &wdata->hdev->dev;
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wdata->extension.input->id.bustype = wdata->hdev->bus;
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wdata->extension.input->id.vendor = wdata->hdev->vendor;
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wdata->extension.input->id.product = wdata->hdev->product;
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wdata->extension.input->id.version = wdata->hdev->version;
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wdata->extension.input->name = WIIMOTE_NAME " Guitar";
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set_bit(EV_KEY, wdata->extension.input->evbit);
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set_bit(BTN_MODE, wdata->extension.input->keybit);
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set_bit(BTN_START, wdata->extension.input->keybit);
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set_bit(BTN_FRET_FAR_UP, wdata->extension.input->keybit);
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set_bit(BTN_FRET_UP, wdata->extension.input->keybit);
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set_bit(BTN_FRET_MID, wdata->extension.input->keybit);
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set_bit(BTN_FRET_LOW, wdata->extension.input->keybit);
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set_bit(BTN_FRET_FAR_LOW, wdata->extension.input->keybit);
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set_bit(BTN_STRUM_BAR_UP, wdata->extension.input->keybit);
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set_bit(BTN_STRUM_BAR_DOWN, wdata->extension.input->keybit);
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set_bit(EV_ABS, wdata->extension.input->evbit);
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set_bit(ABS_X, wdata->extension.input->absbit);
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set_bit(ABS_Y, wdata->extension.input->absbit);
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set_bit(ABS_FRET_BOARD, wdata->extension.input->absbit);
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set_bit(ABS_WHAMMY_BAR, wdata->extension.input->absbit);
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input_set_abs_params(wdata->extension.input,
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ABS_X, -32, 31, 1, 1);
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input_set_abs_params(wdata->extension.input,
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ABS_Y, -32, 31, 1, 1);
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input_set_abs_params(wdata->extension.input,
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ABS_FRET_BOARD, 0, 0x1f, 1, 1);
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input_set_abs_params(wdata->extension.input,
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ABS_WHAMMY_BAR, 0, 0x0f, 1, 1);
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ret = input_register_device(wdata->extension.input);
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if (ret)
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goto err_free;
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return 0;
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err_free:
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input_free_device(wdata->extension.input);
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wdata->extension.input = NULL;
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return ret;
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}
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static void wiimod_guitar_remove(const struct wiimod_ops *ops,
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struct wiimote_data *wdata)
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{
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if (!wdata->extension.input)
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return;
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input_unregister_device(wdata->extension.input);
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wdata->extension.input = NULL;
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}
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static const struct wiimod_ops wiimod_guitar = {
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.flags = 0,
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.arg = 0,
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.probe = wiimod_guitar_probe,
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.remove = wiimod_guitar_remove,
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.in_ext = wiimod_guitar_in_ext,
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};
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/*
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* Builtin Motion Plus
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* This module simply sets the WIIPROTO_FLAG_BUILTIN_MP protocol flag which
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@ -2301,4 +2474,5 @@ const struct wiimod_ops *wiimod_ext_table[WIIMOTE_EXT_NUM] = {
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[WIIMOTE_EXT_BALANCE_BOARD] = &wiimod_bboard,
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[WIIMOTE_EXT_PRO_CONTROLLER] = &wiimod_pro,
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[WIIMOTE_EXT_GUITAR_HERO_DRUMS] = &wiimod_drums,
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[WIIMOTE_EXT_GUITAR_HERO_GUITAR] = &wiimod_guitar,
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};
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@ -89,6 +89,7 @@ enum wiimote_exttype {
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WIIMOTE_EXT_BALANCE_BOARD,
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WIIMOTE_EXT_PRO_CONTROLLER,
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WIIMOTE_EXT_GUITAR_HERO_DRUMS,
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WIIMOTE_EXT_GUITAR_HERO_GUITAR,
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WIIMOTE_EXT_NUM,
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};
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