diff --git a/Documentation/sound/alsa/compress_offload.txt b/Documentation/sound/alsa/compress_offload.txt index 630c492c3dc2..81476b4d400b 100644 --- a/Documentation/sound/alsa/compress_offload.txt +++ b/Documentation/sound/alsa/compress_offload.txt @@ -149,7 +149,7 @@ Gapless Playback ================ When playing thru an album, the decoders have the ability to skip the encoder delay and padding and directly move from one track content to another. The end -user can perceive this as gapless playback as we dont have silence while +user can perceive this as gapless playback as we don't have silence while switching from one track to another Also, there might be low-intensity noises due to encoding. Perfect gapless is diff --git a/Documentation/sound/alsa/soc/dapm.txt b/Documentation/sound/alsa/soc/dapm.txt index 6faab4880006..c45bd79f291e 100644 --- a/Documentation/sound/alsa/soc/dapm.txt +++ b/Documentation/sound/alsa/soc/dapm.txt @@ -132,7 +132,7 @@ SOC_DAPM_SINGLE("HiFi Playback Switch", WM8731_APANA, 4, 1, 0), SND_SOC_DAPM_MIXER("Output Mixer", WM8731_PWR, 4, 1, wm8731_output_mixer_controls, ARRAY_SIZE(wm8731_output_mixer_controls)), -If you dont want the mixer elements prefixed with the name of the mixer widget, +If you don't want the mixer elements prefixed with the name of the mixer widget, you can use SND_SOC_DAPM_MIXER_NAMED_CTL instead. the parameters are the same as for SND_SOC_DAPM_MIXER. diff --git a/Documentation/sound/alsa/soc/overview.txt b/Documentation/sound/alsa/soc/overview.txt index ff88f52eec98..f3f28b7ae242 100644 --- a/Documentation/sound/alsa/soc/overview.txt +++ b/Documentation/sound/alsa/soc/overview.txt @@ -63,7 +63,7 @@ multiple re-usable component drivers :- and any audio DSP drivers for that platform. * Machine class driver: The machine driver class acts as the glue that - decribes and binds the other component drivers together to form an ALSA + describes and binds the other component drivers together to form an ALSA "sound card device". It handles any machine specific controls and machine level audio events (e.g. turning on an amp at start of playback).