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drm/scheduler: remove full_recover from drm_sched_start
This was basically just another one of amdgpus hacks. The parameter allowed to restart the scheduler without turning fence signaling on again. That this is absolutely not a good idea should be obvious by now since the fences will then just sit there and never signal. While at it cleanup the code a bit. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Matthew Brost <matthew.brost@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240722083816.99685-1-christian.koenig@amd.com
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parent
10ba375366
commit
83b501c179
@ -300,7 +300,7 @@ static int suspend_resume_compute_scheduler(struct amdgpu_device *adev, bool sus
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if (r)
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goto out;
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} else {
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drm_sched_start(&ring->sched, false);
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drm_sched_start(&ring->sched);
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}
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}
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@ -5862,7 +5862,7 @@ skip_hw_reset:
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if (!amdgpu_ring_sched_ready(ring))
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continue;
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drm_sched_start(&ring->sched, true);
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drm_sched_start(&ring->sched);
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}
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if (!drm_drv_uses_atomic_modeset(adev_to_drm(tmp_adev)) && !job_signaled)
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@ -6360,7 +6360,7 @@ void amdgpu_pci_resume(struct pci_dev *pdev)
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if (!amdgpu_ring_sched_ready(ring))
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continue;
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drm_sched_start(&ring->sched, true);
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drm_sched_start(&ring->sched);
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}
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amdgpu_device_unset_mp1_state(adev);
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@ -72,12 +72,12 @@ static enum drm_gpu_sched_stat etnaviv_sched_timedout_job(struct drm_sched_job
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drm_sched_resubmit_jobs(&gpu->sched);
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drm_sched_start(&gpu->sched, true);
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drm_sched_start(&gpu->sched);
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return DRM_GPU_SCHED_STAT_NOMINAL;
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out_no_timeout:
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/* restart scheduler after GPU is usable again */
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drm_sched_start(&gpu->sched, true);
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drm_sched_start(&gpu->sched);
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return DRM_GPU_SCHED_STAT_NOMINAL;
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}
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@ -782,7 +782,7 @@ static void pvr_queue_start(struct pvr_queue *queue)
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}
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}
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drm_sched_start(&queue->scheduler, true);
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drm_sched_start(&queue->scheduler);
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}
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/**
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@ -842,7 +842,7 @@ pvr_queue_timedout_job(struct drm_sched_job *s_job)
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}
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mutex_unlock(&pvr_dev->queues.lock);
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drm_sched_start(sched, true);
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drm_sched_start(sched);
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return DRM_GPU_SCHED_STAT_NOMINAL;
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}
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@ -463,7 +463,7 @@ static enum drm_gpu_sched_stat lima_sched_timedout_job(struct drm_sched_job *job
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lima_pm_idle(ldev);
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drm_sched_resubmit_jobs(&pipe->base);
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drm_sched_start(&pipe->base, true);
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drm_sched_start(&pipe->base);
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return DRM_GPU_SCHED_STAT_NOMINAL;
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}
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@ -379,7 +379,7 @@ nouveau_sched_timedout_job(struct drm_sched_job *sched_job)
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else
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NV_PRINTK(warn, job->cli, "Generic job timeout.\n");
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drm_sched_start(sched, true);
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drm_sched_start(sched);
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return stat;
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}
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@ -727,7 +727,7 @@ panfrost_reset(struct panfrost_device *pfdev,
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/* Restart the schedulers */
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for (i = 0; i < NUM_JOB_SLOTS; i++)
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drm_sched_start(&pfdev->js->queue[i].sched, true);
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drm_sched_start(&pfdev->js->queue[i].sched);
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/* Re-enable job interrupts now that everything has been restarted. */
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job_write(pfdev, JOB_INT_MASK,
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@ -827,7 +827,7 @@ static void panthor_vm_stop(struct panthor_vm *vm)
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static void panthor_vm_start(struct panthor_vm *vm)
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{
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drm_sched_start(&vm->sched, true);
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drm_sched_start(&vm->sched);
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}
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/**
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@ -2525,7 +2525,7 @@ static void queue_start(struct panthor_queue *queue)
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list_for_each_entry(job, &queue->scheduler.pending_list, base.list)
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job->base.s_fence->parent = dma_fence_get(job->done_fence);
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drm_sched_start(&queue->scheduler, true);
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drm_sched_start(&queue->scheduler);
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}
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static void panthor_group_stop(struct panthor_group *group)
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@ -674,13 +674,11 @@ EXPORT_SYMBOL(drm_sched_stop);
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* drm_sched_start - recover jobs after a reset
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*
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* @sched: scheduler instance
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* @full_recovery: proceed with complete sched restart
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*
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*/
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void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery)
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void drm_sched_start(struct drm_gpu_scheduler *sched)
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{
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struct drm_sched_job *s_job, *tmp;
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int r;
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/*
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* Locking the list is not required here as the sched thread is parked
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@ -692,24 +690,17 @@ void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery)
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atomic_add(s_job->credits, &sched->credit_count);
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if (!full_recovery)
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continue;
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if (fence) {
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r = dma_fence_add_callback(fence, &s_job->cb,
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drm_sched_job_done_cb);
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if (r == -ENOENT)
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drm_sched_job_done(s_job, fence->error);
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else if (r)
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DRM_DEV_ERROR(sched->dev, "fence add callback failed (%d)\n",
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r);
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} else
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if (!fence) {
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drm_sched_job_done(s_job, -ECANCELED);
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continue;
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}
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if (dma_fence_add_callback(fence, &s_job->cb,
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drm_sched_job_done_cb))
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drm_sched_job_done(s_job, fence->error);
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}
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if (full_recovery)
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drm_sched_start_timeout_unlocked(sched);
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drm_sched_start_timeout_unlocked(sched);
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drm_sched_wqueue_start(sched);
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}
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EXPORT_SYMBOL(drm_sched_start);
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@ -653,7 +653,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
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/* Unblock schedulers and restart their jobs. */
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for (q = 0; q < V3D_MAX_QUEUES; q++) {
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drm_sched_start(&v3d->queue[q].sched, true);
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drm_sched_start(&v3d->queue[q].sched);
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}
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mutex_unlock(&v3d->reset_lock);
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@ -579,7 +579,7 @@ bool drm_sched_wqueue_ready(struct drm_gpu_scheduler *sched);
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void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched);
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void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched);
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void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad);
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void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery);
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void drm_sched_start(struct drm_gpu_scheduler *sched);
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void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched);
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void drm_sched_increase_karma(struct drm_sched_job *bad);
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void drm_sched_reset_karma(struct drm_sched_job *bad);
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