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ASoC: doc: dapm: replace "map" with "graph"
DAPM is actually based on a graph, so use this specific term instead of the more generic "map". Reviewed-by: Alexandre Belloni <alexandre.belloni@bootlin.com> Signed-off-by: Luca Ceresoli <luca.ceresoli@bootlin.com> Link: https://lore.kernel.org/r/20240426-dapm-docs-v2-6-87b07547eb5b@bootlin.com Signed-off-by: Mark Brown <broonie@kernel.org>
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@ -48,7 +48,7 @@ Stream domain
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stopped respectively. e.g. aplay, arecord.
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All DAPM power switching decisions are made automatically by consulting an audio
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routing map of the whole machine. This map is specific to each machine and
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routing graph of the whole machine. This graph is specific to each machine and
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consists of the interconnections between every audio component (including
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internal codec components). All audio components that affect power are called
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widgets hereafter.
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@ -229,7 +229,7 @@ to any stream event or by kernel PM events.
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Virtual Widgets
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---------------
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Sometimes widgets exist in the codec or machine audio map that don't have any
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Sometimes widgets exist in the codec or machine audio graph that don't have any
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corresponding soft power control. In this case it is necessary to create
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a virtual widget - a widget with no control bits e.g.
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::
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@ -247,7 +247,7 @@ Codec/DSP Widget Interconnections
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Widgets are connected to each other within the codec, platform and machine by
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audio paths (called interconnections). Each interconnection must be defined in
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order to create a map of all audio paths between widgets.
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order to create a graph of all audio paths between widgets.
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This is easiest with a diagram of the codec or DSP (and schematic of the machine
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audio system), as it requires joining widgets together via their audio signal
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