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drm/amdgpu: handle default profile on on devices without fullscreen 3D
Some devices do not support fullscreen 3D. v2: Make the check generic. Fixes:ec1aab7816
("drm/amdgpu/swsmu: default to fullscreen 3D profile for dGPUs") Reviewed-by: Lijo Lazar <lijo.lazar@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Cc: Kenneth Feng <kenneth.feng@amd.com> Cc: Lijo Lazar <lijo.lazar@amd.com> (cherry picked from commit1cdd67510e
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@ -1234,6 +1234,14 @@ static void smu_init_xgmi_plpd_mode(struct smu_context *smu)
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}
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}
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static bool smu_is_workload_profile_available(struct smu_context *smu,
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u32 profile)
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{
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if (profile >= PP_SMC_POWER_PROFILE_COUNT)
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return false;
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return smu->workload_map && smu->workload_map[profile].valid_mapping;
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}
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static int smu_sw_init(void *handle)
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{
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struct amdgpu_device *adev = (struct amdgpu_device *)handle;
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@ -1265,7 +1273,8 @@ static int smu_sw_init(void *handle)
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smu->workload_prority[PP_SMC_POWER_PROFILE_COMPUTE] = 5;
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smu->workload_prority[PP_SMC_POWER_PROFILE_CUSTOM] = 6;
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if (smu->is_apu)
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if (smu->is_apu ||
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!smu_is_workload_profile_available(smu, PP_SMC_POWER_PROFILE_FULLSCREEN3D))
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smu->workload_mask = 1 << smu->workload_prority[PP_SMC_POWER_PROFILE_BOOTUP_DEFAULT];
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else
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smu->workload_mask = 1 << smu->workload_prority[PP_SMC_POWER_PROFILE_FULLSCREEN3D];
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