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Input: add static inline accessors for ABS properties
In preparation for dynamically allocated ABS axis, introduce a number of static inline access helpers. This should make the transition less painful. Signed-off-by: Daniel Mack <daniel@caiaq.de> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -1469,6 +1469,36 @@ static inline void input_set_abs_params(struct input_dev *dev, int axis, int min
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dev->absbit[BIT_WORD(axis)] |= BIT_MASK(axis);
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}
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#define INPUT_GENERATE_ABS_ACCESSORS(_suffix, _item) \
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static inline int input_abs_get_##_suffix(struct input_dev *dev, \
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unsigned int axis) \
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{ \
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return dev->abs##_item[axis]; \
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} \
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\
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static inline void input_abs_set_##_suffix(struct input_dev *dev, \
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unsigned int axis, int val) \
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{ \
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dev->abs##_item[axis] = val; \
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}
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INPUT_GENERATE_ABS_ACCESSORS(min, min)
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INPUT_GENERATE_ABS_ACCESSORS(max, max)
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INPUT_GENERATE_ABS_ACCESSORS(fuzz, fuzz)
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INPUT_GENERATE_ABS_ACCESSORS(flat, flat)
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INPUT_GENERATE_ABS_ACCESSORS(res, res)
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static inline int input_abs_get_val(struct input_dev *dev, unsigned int axis)
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{
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return dev->abs[axis];
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}
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static inline void input_abs_set_val(struct input_dev *dev,
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unsigned int axis, int val)
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{
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dev->abs[axis] = val;
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}
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int input_get_keycode(struct input_dev *dev,
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unsigned int scancode, unsigned int *keycode);
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int input_set_keycode(struct input_dev *dev,
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