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drm/hyperv: Use offset-adjusted shadow-plane mappings
For framebuffers with non-zero offset fields, shadow-plane helpers provide a pointer to the first byte of the contained data. Use it in hyperv. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Acked-by: Sam Ravnborg <sam@ravnborg.org> Link: https://patchwork.freedesktop.org/patch/msgid/20210803125928.27780-5-tzimmermann@suse.de
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@ -105,7 +105,7 @@ static void hyperv_pipe_enable(struct drm_simple_display_pipe *pipe,
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crtc_state->mode.hdisplay,
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crtc_state->mode.vdisplay,
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plane_state->fb->pitches[0]);
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hyperv_blit_to_vram_fullscreen(plane_state->fb, &shadow_plane_state->map[0]);
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hyperv_blit_to_vram_fullscreen(plane_state->fb, &shadow_plane_state->data[0]);
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}
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static int hyperv_pipe_check(struct drm_simple_display_pipe *pipe,
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@ -133,7 +133,7 @@ static void hyperv_pipe_update(struct drm_simple_display_pipe *pipe,
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struct drm_rect rect;
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if (drm_atomic_helper_damage_merged(old_state, state, &rect)) {
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hyperv_blit_to_vram_rect(state->fb, &shadow_plane_state->map[0], &rect);
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hyperv_blit_to_vram_rect(state->fb, &shadow_plane_state->data[0], &rect);
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hyperv_update_dirt(hv->hdev, &rect);
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}
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}
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