drm/hyperv: Use offset-adjusted shadow-plane mappings

For framebuffers with non-zero offset fields, shadow-plane helpers
provide a pointer to the first byte of the contained data. Use it in
hyperv.

Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de>
Acked-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/20210803125928.27780-5-tzimmermann@suse.de
This commit is contained in:
Thomas Zimmermann 2021-08-03 14:59:21 +02:00
parent 6d463aaf56
commit 70594e8bed

View File

@ -105,7 +105,7 @@ static void hyperv_pipe_enable(struct drm_simple_display_pipe *pipe,
crtc_state->mode.hdisplay,
crtc_state->mode.vdisplay,
plane_state->fb->pitches[0]);
hyperv_blit_to_vram_fullscreen(plane_state->fb, &shadow_plane_state->map[0]);
hyperv_blit_to_vram_fullscreen(plane_state->fb, &shadow_plane_state->data[0]);
}
static int hyperv_pipe_check(struct drm_simple_display_pipe *pipe,
@ -133,7 +133,7 @@ static void hyperv_pipe_update(struct drm_simple_display_pipe *pipe,
struct drm_rect rect;
if (drm_atomic_helper_damage_merged(old_state, state, &rect)) {
hyperv_blit_to_vram_rect(state->fb, &shadow_plane_state->map[0], &rect);
hyperv_blit_to_vram_rect(state->fb, &shadow_plane_state->data[0], &rect);
hyperv_update_dirt(hv->hdev, &rect);
}
}