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HID: sony: Add Dualshock 4 Bluetooth battery and touchpad parsing
Add Dualshock 4 battery and touchpad parsing for Bluetooth reports. Signed-off-by: Frank Praznik <frank.praznik@oh.rr.com> Reviewed-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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@ -861,25 +861,34 @@ static void dualshock4_parse_report(struct sony_sc *sc, __u8 *rd, int size)
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struct hid_input, list);
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struct input_dev *input_dev = hidinput->input;
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unsigned long flags;
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int n, offset = 35;
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int n, offset;
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__u8 cable_state, battery_capacity, battery_charging;
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/* Battery and touchpad data starts at byte 30 in the USB report and
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* 32 in Bluetooth report.
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*/
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offset = (sc->quirks & DUALSHOCK4_CONTROLLER_USB) ? 30 : 32;
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/* The lower 4 bits of byte 30 contain the battery level
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* and the 5th bit contains the USB cable state.
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*/
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cable_state = (rd[30] >> 4) & 0x01;
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battery_capacity = rd[30] & 0x0F;
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cable_state = (rd[offset] >> 4) & 0x01;
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battery_capacity = rd[offset] & 0x0F;
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/* On USB the Dualshock 4 battery level goes from 0 to 11.
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* A battery level of 11 means fully charged.
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/* When a USB power source is connected the battery level ranges from
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* 0 to 10, and when running on battery power it ranges from 0 to 9.
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* A battery level above 10 when plugged in means charge completed.
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*/
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if (cable_state && battery_capacity == 11)
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if (!cable_state || battery_capacity > 10)
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battery_charging = 0;
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else
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battery_charging = 1;
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if (!cable_state)
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battery_capacity++;
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if (battery_capacity > 10)
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battery_capacity--;
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battery_capacity = 10;
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battery_capacity *= 10;
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spin_lock_irqsave(&sc->lock, flags);
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@ -888,7 +897,10 @@ static void dualshock4_parse_report(struct sony_sc *sc, __u8 *rd, int size)
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sc->battery_charging = battery_charging;
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spin_unlock_irqrestore(&sc->lock, flags);
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/* The Dualshock 4 multi-touch trackpad data starts at offset 35 on USB.
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offset += 5;
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/* The Dualshock 4 multi-touch trackpad data starts at offset 35 on USB
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* and 37 on Bluetooth.
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* The first 7 bits of the first byte is a counter and bit 8 is a touch
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* indicator that is 0 when pressed and 1 when not pressed.
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* The next 3 bytes are two 12 bit touch coordinates, X and Y.
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