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drm/i915: Don't continually defer the hangcheck
With multiple rings, we may continue to render on the blitter whilst executing an infinite shader on the render ring. As we currently, rearm the timer with each execbuf, in this scenario the hangcheck will never fire and we will never detect the lockup on the render ring. Instead, only arm the timer once per hangcheck, so that hangcheck runs more frequently. v2: Rearrange code to avoid triggering a BUG_ON in add_timer from softirq context. Testcase: igt/gem_reset_stats/defer-hangcheck* Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86225 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Mika Kuoppala <mika.kuoppala@intel.com> Reviewed-by: Mika Kuoppala <mika.kuoppala@intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -988,7 +988,6 @@ static void notify_ring(struct drm_device *dev,
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trace_i915_gem_request_complete(ring);
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wake_up_all(&ring->irq_queue);
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i915_queue_hangcheck(dev);
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}
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static u32 vlv_c0_residency(struct drm_i915_private *dev_priv,
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@ -3041,11 +3040,15 @@ static void i915_hangcheck_elapsed(unsigned long data)
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void i915_queue_hangcheck(struct drm_device *dev)
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{
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struct drm_i915_private *dev_priv = dev->dev_private;
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struct timer_list *timer = &dev_priv->gpu_error.hangcheck_timer;
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if (!i915.enable_hangcheck)
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return;
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mod_timer(&dev_priv->gpu_error.hangcheck_timer,
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round_jiffies_up(jiffies + DRM_I915_HANGCHECK_JIFFIES));
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/* Don't continually defer the hangcheck, but make sure it is active */
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if (!timer_pending(timer))
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timer->expires = round_jiffies_up(jiffies + DRM_I915_HANGCHECK_JIFFIES);
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mod_timer(timer, timer->expires);
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}
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static void ibx_irq_reset(struct drm_device *dev)
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