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This patch adds dummy gameport_register_port, gameport_unregister_port and gameport_set_phys functions to gameport.h for the case when a driver can't use gameport. This fixes the compilation of some OSS drivers with GAMEPORT=n without the need to #if inside every single driver. This patch also removes the non-working and now obsolete SOUND_GAMEPORT. This patch is also an alternative solution for ALSA drivers with similar problems (but #if's inside the drivers might have the advantage of saving some more bytes of gameport is not available). The only user-visible change is that for GAMEPORT=m the affected OSS drivers are now allowed to be built statically (but they won't have gameport support). Signed-off-by: Adrian Bunk <bunk@stusta.de> Signed-off-by: Vojtech Pavlik <vojtech@suse.cz> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -68,23 +68,3 @@ config GAMEPORT_CS461X
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depends on PCI
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endif
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# Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
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# in every .config. Please don't touch it. It is here to handle an
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# unusual dependency between GAMEPORT and sound drivers.
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#
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# Some sound drivers call gameport functions. If GAMEPORT is
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# not selected, empty stubs are provided for the functions and all is
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# well.
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# If GAMEPORT is built in, everything is fine.
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# If GAMEPORT is a module, however, it would need to be loaded for the
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# sound driver to be able to link properly. Therefore, the sound
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# driver must be a module as well in that case. Since there's no way
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# to express that directly in Kconfig, we use SOUND_GAMEPORT to
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# express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
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# anything that depends on SOUND_GAMEPORT must be 'm' as well. if
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# GAMEPORT is 'y' or 'n', it can be anything".
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config SOUND_GAMEPORT
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tristate
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default m if GAMEPORT=m
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default y
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@ -67,6 +67,8 @@ int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mo
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void gameport_close(struct gameport *gameport);
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void gameport_rescan(struct gameport *gameport);
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#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
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void __gameport_register_port(struct gameport *gameport, struct module *owner);
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static inline void gameport_register_port(struct gameport *gameport)
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{
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@ -75,6 +77,29 @@ static inline void gameport_register_port(struct gameport *gameport)
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void gameport_unregister_port(struct gameport *gameport);
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void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
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__attribute__ ((format (printf, 2, 3)));
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#else
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static inline void gameport_register_port(struct gameport *gameport)
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{
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return;
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}
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static inline void gameport_unregister_port(struct gameport *gameport)
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{
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return;
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}
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static inline void gameport_set_phys(struct gameport *gameport,
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const char *fmt, ...)
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{
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return;
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}
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#endif
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static inline struct gameport *gameport_allocate_port(void)
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{
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struct gameport *gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL);
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@ -92,9 +117,6 @@ static inline void gameport_set_name(struct gameport *gameport, const char *name
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strlcpy(gameport->name, name, sizeof(gameport->name));
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}
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void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
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__attribute__ ((format (printf, 2, 3)));
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/*
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* Use the following fucntions to manipulate gameport's per-port
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* driver-specific data.
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@ -112,7 +112,7 @@ config SOUND_BCM_CS4297A
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config SOUND_ES1370
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tristate "Ensoniq AudioPCI (ES1370)"
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depends on SOUND_PRIME!=n && SOUND && PCI && SOUND_GAMEPORT
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depends on SOUND_PRIME!=n && SOUND && PCI
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help
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Say Y or M if you have a PCI sound card utilizing the Ensoniq
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ES1370 chipset, such as Ensoniq's AudioPCI (non-97). To find
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@ -125,7 +125,7 @@ config SOUND_ES1370
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config SOUND_ES1371
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tristate "Creative Ensoniq AudioPCI 97 (ES1371)"
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depends on SOUND_PRIME!=n && SOUND && PCI && SOUND_GAMEPORT
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depends on SOUND_PRIME!=n && SOUND && PCI
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help
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Say Y or M if you have a PCI sound card utilizing the Ensoniq
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ES1371 chipset, such as Ensoniq's AudioPCI97. To find out if
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@ -138,7 +138,7 @@ config SOUND_ES1371
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config SOUND_ESSSOLO1
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tristate "ESS Technology Solo1"
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depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT && PCI
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depends on SOUND_PRIME!=n && SOUND && PCI
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help
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Say Y or M if you have a PCI sound card utilizing the ESS Technology
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Solo1 chip. To find out if your sound card uses a
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@ -179,7 +179,7 @@ config SOUND_HARMONY
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config SOUND_SONICVIBES
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tristate "S3 SonicVibes"
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depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT
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depends on SOUND_PRIME!=n && SOUND
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help
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Say Y or M if you have a PCI sound card utilizing the S3
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SonicVibes chipset. To find out if your sound card uses a
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@ -226,7 +226,7 @@ config SOUND_AU1550_AC97
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config SOUND_TRIDENT
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tristate "Trident 4DWave DX/NX, SiS 7018 or ALi 5451 PCI Audio Core"
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depends on SOUND_PRIME!=n && SOUND && SOUND_GAMEPORT
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depends on SOUND_PRIME!=n && SOUND
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---help---
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Say Y or M if you have a PCI sound card utilizing the Trident
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4DWave-DX/NX chipset or your mother board chipset has SiS 7018
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@ -739,7 +739,7 @@ config SOUND_NM256
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config SOUND_MAD16
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tristate "OPTi MAD16 and/or Mozart based cards"
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depends on SOUND_OSS && SOUND_GAMEPORT
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depends on SOUND_OSS
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---help---
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Answer Y if your card has a Mozart (OAK OTI-601) or MAD16 (OPTi
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82C928 or 82C929 or 82C931) audio interface chip. These chips are
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