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Input: gameport - add ISA and HAS_IOPORT dependencies
In a future patch HAS_IOPORT=n will result in inb()/outb() and friends not being declared. As ISA already implies HAS_IOPORT we can simply add this dependency and guard sections of code using inb()/outb() as alternative access methods. Co-developed-by: Arnd Bergmann <arnd@kernel.org> Signed-off-by: Arnd Bergmann <arnd@kernel.org> Signed-off-by: Niklas Schnelle <schnelle@linux.ibm.com> Link: https://lore.kernel.org/r/20230703152355.3897456-2-schnelle@linux.ibm.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -25,6 +25,7 @@ if GAMEPORT
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config GAMEPORT_NS558
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tristate "Classic ISA and PnP gameport support"
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depends on ISA
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help
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Say Y here if you have an ISA or PnP gameport.
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@ -35,6 +36,7 @@ config GAMEPORT_NS558
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config GAMEPORT_L4
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tristate "PDPI Lightning 4 gamecard support"
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depends on ISA
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help
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Say Y here if you have a PDPI Lightning 4 gamecard.
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@ -53,7 +55,7 @@ config GAMEPORT_EMU10K1
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config GAMEPORT_FM801
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tristate "ForteMedia FM801 gameport support"
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depends on PCI
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depends on PCI && HAS_IOPORT
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help
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Say Y here if you have ForteMedia FM801 PCI audio controller
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(Abit AU10, Genius Sound Maker, HP Workstation zx2000,
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@ -519,12 +519,32 @@ EXPORT_SYMBOL(gameport_set_phys);
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static void gameport_default_trigger(struct gameport *gameport)
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{
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#ifdef CONFIG_HAS_IOPORT
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outb(0xff, gameport->io);
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#endif
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}
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static unsigned char gameport_default_read(struct gameport *gameport)
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{
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#ifdef CONFIG_HAS_IOPORT
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return inb(gameport->io);
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#else
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return 0xff;
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#endif
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}
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static void gameport_setup_default_handlers(struct gameport *gameport)
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{
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if ((!gameport->trigger || !gameport->read) &&
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!IS_ENABLED(CONFIG_HAS_IOPORT))
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dev_err(&gameport->dev,
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"I/O port access is required for %s (%s) but is not available\n",
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gameport->phys, gameport->name);
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if (!gameport->trigger)
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gameport->trigger = gameport_default_trigger;
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if (!gameport->read)
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gameport->read = gameport_default_read;
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}
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/*
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@ -545,11 +565,7 @@ static void gameport_init_port(struct gameport *gameport)
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if (gameport->parent)
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gameport->dev.parent = &gameport->parent->dev;
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if (!gameport->trigger)
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gameport->trigger = gameport_default_trigger;
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if (!gameport->read)
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gameport->read = gameport_default_read;
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gameport_setup_default_handlers(gameport);
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INIT_LIST_HEAD(&gameport->node);
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spin_lock_init(&gameport->timer_lock);
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timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
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