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Input: gameport: convert bus code to use drv_groups
The drv_attrs field of struct bus_type is going away soon, drv_groups should be used instead. This converts the gameport bus code to use the correct field. Acked: Dmitry Torokhov <dmitry.torokhov@gmail.com> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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@ -639,16 +639,18 @@ EXPORT_SYMBOL(gameport_unregister_port);
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* Gameport driver operations
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* Gameport driver operations
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*/
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*/
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static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
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static ssize_t description_show(struct device_driver *drv, char *buf)
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{
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{
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struct gameport_driver *driver = to_gameport_driver(drv);
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struct gameport_driver *driver = to_gameport_driver(drv);
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return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
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return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
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}
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}
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static DRIVER_ATTR_RO(description);
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static struct driver_attribute gameport_driver_attrs[] = {
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static struct attribute *gameport_driver_attrs[] = {
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__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
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&driver_attr_description.attr,
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__ATTR_NULL
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NULL
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};
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};
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ATTRIBUTE_GROUPS(gameport_driver);
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static int gameport_driver_probe(struct device *dev)
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static int gameport_driver_probe(struct device *dev)
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{
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{
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@ -749,7 +751,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
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static struct bus_type gameport_bus = {
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static struct bus_type gameport_bus = {
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.name = "gameport",
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.name = "gameport",
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.dev_attrs = gameport_device_attrs,
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.dev_attrs = gameport_device_attrs,
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.drv_attrs = gameport_driver_attrs,
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.drv_groups = gameport_driver_groups,
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.match = gameport_bus_match,
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.match = gameport_bus_match,
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.probe = gameport_driver_probe,
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.probe = gameport_driver_probe,
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.remove = gameport_driver_remove,
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.remove = gameport_driver_remove,
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