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ceph: avoid putting the realm twice when decoding snaps fails
When decoding the snaps fails it maybe leaving the 'first_realm' and 'realm' pointing to the same snaprealm memory. And then it'll put it twice and could cause random use-after-free, BUG_ON, etc issues. Cc: stable@vger.kernel.org Link: https://tracker.ceph.com/issues/57686 Signed-off-by: Xiubo Li <xiubli@redhat.com> Reviewed-by: Ilya Dryomov <idryomov@gmail.com> Signed-off-by: Ilya Dryomov <idryomov@gmail.com>
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@ -763,7 +763,7 @@ int ceph_update_snap_trace(struct ceph_mds_client *mdsc,
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struct ceph_mds_snap_realm *ri; /* encoded */
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__le64 *snaps; /* encoded */
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__le64 *prior_parent_snaps; /* encoded */
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struct ceph_snap_realm *realm = NULL;
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struct ceph_snap_realm *realm;
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struct ceph_snap_realm *first_realm = NULL;
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struct ceph_snap_realm *realm_to_rebuild = NULL;
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int rebuild_snapcs;
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@ -774,6 +774,7 @@ int ceph_update_snap_trace(struct ceph_mds_client *mdsc,
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dout("%s deletion=%d\n", __func__, deletion);
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more:
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realm = NULL;
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rebuild_snapcs = 0;
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ceph_decode_need(&p, e, sizeof(*ri), bad);
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ri = p;
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