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[media] v4l2-common: remove unused helper functions
Several control helper functions are no longer needed since most drivers are now converted to the control framework. So we can delete them. Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
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@ -135,101 +135,6 @@ int v4l2_ctrl_query_fill(struct v4l2_queryctrl *qctrl, s32 _min, s32 _max, s32 _
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}
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EXPORT_SYMBOL(v4l2_ctrl_query_fill);
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/* Fill in a struct v4l2_querymenu based on the struct v4l2_queryctrl and
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the menu. The qctrl pointer may be NULL, in which case it is ignored.
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If menu_items is NULL, then the menu items are retrieved using
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v4l2_ctrl_get_menu. */
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int v4l2_ctrl_query_menu(struct v4l2_querymenu *qmenu, struct v4l2_queryctrl *qctrl,
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const char * const *menu_items)
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{
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int i;
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qmenu->reserved = 0;
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if (menu_items == NULL)
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menu_items = v4l2_ctrl_get_menu(qmenu->id);
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if (menu_items == NULL ||
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(qctrl && (qmenu->index < qctrl->minimum || qmenu->index > qctrl->maximum)))
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return -EINVAL;
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for (i = 0; i < qmenu->index && menu_items[i]; i++) ;
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if (menu_items[i] == NULL || menu_items[i][0] == '\0')
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return -EINVAL;
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strlcpy(qmenu->name, menu_items[qmenu->index], sizeof(qmenu->name));
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return 0;
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}
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EXPORT_SYMBOL(v4l2_ctrl_query_menu);
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/* Fill in a struct v4l2_querymenu based on the specified array of valid
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menu items (terminated by V4L2_CTRL_MENU_IDS_END).
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Use this if there are 'holes' in the list of valid menu items. */
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int v4l2_ctrl_query_menu_valid_items(struct v4l2_querymenu *qmenu, const u32 *ids)
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{
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const char * const *menu_items = v4l2_ctrl_get_menu(qmenu->id);
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qmenu->reserved = 0;
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if (menu_items == NULL || ids == NULL)
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return -EINVAL;
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while (*ids != V4L2_CTRL_MENU_IDS_END) {
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if (*ids++ == qmenu->index) {
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strlcpy(qmenu->name, menu_items[qmenu->index],
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sizeof(qmenu->name));
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return 0;
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}
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}
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return -EINVAL;
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}
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EXPORT_SYMBOL(v4l2_ctrl_query_menu_valid_items);
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/* ctrl_classes points to an array of u32 pointers, the last element is
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a NULL pointer. Each u32 array is a 0-terminated array of control IDs.
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Each array must be sorted low to high and belong to the same control
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class. The array of u32 pointers must also be sorted, from low class IDs
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to high class IDs.
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This function returns the first ID that follows after the given ID.
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When no more controls are available 0 is returned. */
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u32 v4l2_ctrl_next(const u32 * const * ctrl_classes, u32 id)
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{
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u32 ctrl_class = V4L2_CTRL_ID2CLASS(id);
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const u32 *pctrl;
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if (ctrl_classes == NULL)
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return 0;
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/* if no query is desired, then check if the ID is part of ctrl_classes */
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if ((id & V4L2_CTRL_FLAG_NEXT_CTRL) == 0) {
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/* find class */
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while (*ctrl_classes && V4L2_CTRL_ID2CLASS(**ctrl_classes) != ctrl_class)
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ctrl_classes++;
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if (*ctrl_classes == NULL)
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return 0;
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pctrl = *ctrl_classes;
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/* find control ID */
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while (*pctrl && *pctrl != id) pctrl++;
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return *pctrl ? id : 0;
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}
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id &= V4L2_CTRL_ID_MASK;
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id++; /* select next control */
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/* find first class that matches (or is greater than) the class of
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the ID */
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while (*ctrl_classes && V4L2_CTRL_ID2CLASS(**ctrl_classes) < ctrl_class)
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ctrl_classes++;
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/* no more classes */
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if (*ctrl_classes == NULL)
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return 0;
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pctrl = *ctrl_classes;
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/* find first ctrl within the class that is >= ID */
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while (*pctrl && *pctrl < id) pctrl++;
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if (*pctrl)
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return *pctrl;
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/* we are at the end of the controls of the current class. */
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/* continue with next class if available */
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ctrl_classes++;
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if (*ctrl_classes == NULL)
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return 0;
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return **ctrl_classes;
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}
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EXPORT_SYMBOL(v4l2_ctrl_next);
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/* I2C Helper functions */
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#if IS_ENABLED(CONFIG_I2C)
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@ -88,16 +88,6 @@ const char *v4l2_ctrl_get_name(u32 id);
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const char * const *v4l2_ctrl_get_menu(u32 id);
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const s64 *v4l2_ctrl_get_int_menu(u32 id, u32 *len);
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int v4l2_ctrl_query_fill(struct v4l2_queryctrl *qctrl, s32 min, s32 max, s32 step, s32 def);
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int v4l2_ctrl_query_menu(struct v4l2_querymenu *qmenu,
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struct v4l2_queryctrl *qctrl, const char * const *menu_items);
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#define V4L2_CTRL_MENU_IDS_END (0xffffffff)
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int v4l2_ctrl_query_menu_valid_items(struct v4l2_querymenu *qmenu, const u32 *ids);
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/* Note: ctrl_classes points to an array of u32 pointers. Each u32 array is a
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0-terminated array of control IDs. Each array must be sorted low to high
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and belong to the same control class. The array of u32 pointers must also
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be sorted, from low class IDs to high class IDs. */
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u32 v4l2_ctrl_next(const u32 * const *ctrl_classes, u32 id);
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/* ------------------------------------------------------------------------- */
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