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ps3-vuart: don't use PREPARE_WORK
PREPARE_[DELAYED_]WORK() are being phased out. They have few users and a nasty surprise in terms of reentrancy guarantee as workqueue considers work items to be different if they don't have the same work function. ps3_vuart wasn't overriding the work item with multiple work functions but was using NULL for INIT_WORK() and then single PREPARE_WORK() to set the work function. We can simply invoke INIT_WORK() with the work function and remove the PREPARE_WORK() usage. It would probably be best to route this with other related updates through the workqueue tree. Geoff: Tested on ps3 (DECR-1400). Signed-off-by: Tejun Heo <tj@kernel.org> Acked-by: Geoff Levand <geoff@infradead.org> Cc: linuxppc-dev@lists.ozlabs.org Cc: cbe-oss-dev@lists.ozlabs.org
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@ -699,8 +699,6 @@ int ps3_vuart_read_async(struct ps3_system_bus_device *dev, unsigned int bytes)
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BUG_ON(!bytes);
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PREPARE_WORK(&priv->rx_list.work.work, ps3_vuart_work);
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spin_lock_irqsave(&priv->rx_list.lock, flags);
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if (priv->rx_list.bytes_held >= bytes) {
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dev_dbg(&dev->core, "%s:%d: schedule_work %xh bytes\n",
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@ -1052,7 +1050,7 @@ static int ps3_vuart_probe(struct ps3_system_bus_device *dev)
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INIT_LIST_HEAD(&priv->rx_list.head);
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spin_lock_init(&priv->rx_list.lock);
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INIT_WORK(&priv->rx_list.work.work, NULL);
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INIT_WORK(&priv->rx_list.work.work, ps3_vuart_work);
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priv->rx_list.work.trigger = 0;
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priv->rx_list.work.dev = dev;
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