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[TCP]: Uninline tcp_set_state
net/ipv4/tcp.c: tcp_close_state | -226 tcp_done | -145 tcp_close | -564 tcp_disconnect | -141 4 functions changed, 1076 bytes removed, diff: -1076 net/ipv4/tcp_input.c: tcp_fin | -86 tcp_rcv_state_process | -164 2 functions changed, 250 bytes removed, diff: -250 net/ipv4/tcp_ipv4.c: tcp_v4_connect | -209 1 function changed, 209 bytes removed, diff: -209 net/ipv4/arp.c: arp_ignore | +5 1 function changed, 5 bytes added, diff: +5 net/ipv6/tcp_ipv6.c: tcp_v6_connect | -158 1 function changed, 158 bytes removed, diff: -158 net/sunrpc/xprtsock.c: xs_sendpages | -2 1 function changed, 2 bytes removed, diff: -2 net/dccp/ccids/ccid3.c: ccid3_update_send_interval | +7 1 function changed, 7 bytes added, diff: +7 net/ipv4/tcp.c: tcp_set_state | +238 1 function changed, 238 bytes added, diff: +238 built-in.o: 12 functions changed, 250 bytes added, 1695 bytes removed, diff: -1445 I've no explanation why some unrelated changes seem to occur consistently as well (arp_ignore, ccid3_update_send_interval; I checked the arp_ignore asm and it seems to be due to some reordered of operation order causing some extra opcodes to be generated). Still, the benefits are pretty obvious from the codiff's results. Signed-off-by: Ilpo Järvinen <ilpo.jarvinen@helsinki.fi> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -926,40 +926,7 @@ static const char *statename[]={
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"Close Wait","Last ACK","Listen","Closing"
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};
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#endif
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static inline void tcp_set_state(struct sock *sk, int state)
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{
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int oldstate = sk->sk_state;
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switch (state) {
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case TCP_ESTABLISHED:
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if (oldstate != TCP_ESTABLISHED)
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TCP_INC_STATS(TCP_MIB_CURRESTAB);
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break;
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case TCP_CLOSE:
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if (oldstate == TCP_CLOSE_WAIT || oldstate == TCP_ESTABLISHED)
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TCP_INC_STATS(TCP_MIB_ESTABRESETS);
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sk->sk_prot->unhash(sk);
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if (inet_csk(sk)->icsk_bind_hash &&
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!(sk->sk_userlocks & SOCK_BINDPORT_LOCK))
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inet_put_port(&tcp_hashinfo, sk);
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/* fall through */
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default:
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if (oldstate==TCP_ESTABLISHED)
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TCP_DEC_STATS(TCP_MIB_CURRESTAB);
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}
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/* Change state AFTER socket is unhashed to avoid closed
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* socket sitting in hash tables.
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*/
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sk->sk_state = state;
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#ifdef STATE_TRACE
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SOCK_DEBUG(sk, "TCP sk=%p, State %s -> %s\n",sk, statename[oldstate],statename[state]);
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#endif
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}
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extern void tcp_set_state(struct sock *sk, int state);
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extern void tcp_done(struct sock *sk);
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@ -1652,6 +1652,41 @@ recv_urg:
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goto out;
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}
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void tcp_set_state(struct sock *sk, int state)
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{
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int oldstate = sk->sk_state;
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switch (state) {
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case TCP_ESTABLISHED:
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if (oldstate != TCP_ESTABLISHED)
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TCP_INC_STATS(TCP_MIB_CURRESTAB);
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break;
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case TCP_CLOSE:
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if (oldstate == TCP_CLOSE_WAIT || oldstate == TCP_ESTABLISHED)
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TCP_INC_STATS(TCP_MIB_ESTABRESETS);
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sk->sk_prot->unhash(sk);
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if (inet_csk(sk)->icsk_bind_hash &&
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!(sk->sk_userlocks & SOCK_BINDPORT_LOCK))
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inet_put_port(&tcp_hashinfo, sk);
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/* fall through */
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default:
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if (oldstate==TCP_ESTABLISHED)
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TCP_DEC_STATS(TCP_MIB_CURRESTAB);
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}
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/* Change state AFTER socket is unhashed to avoid closed
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* socket sitting in hash tables.
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*/
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sk->sk_state = state;
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#ifdef STATE_TRACE
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SOCK_DEBUG(sk, "TCP sk=%p, State %s -> %s\n",sk, statename[oldstate],statename[state]);
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#endif
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}
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EXPORT_SYMBOL_GPL(tcp_set_state);
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/*
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* State processing on a close. This implements the state shift for
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* sending our FIN frame. Note that we only send a FIN for some
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