diff --git a/io_uring/rsrc.c b/io_uring/rsrc.c index a860516bf448..64152dc6f293 100644 --- a/io_uring/rsrc.c +++ b/io_uring/rsrc.c @@ -915,6 +915,8 @@ static int io_sqe_buffer_register(struct io_ring_ctx *ctx, struct iovec *iov, imu->ubuf = (unsigned long) iov->iov_base; imu->ubuf_end = imu->ubuf + iov->iov_len; imu->nr_bvecs = nr_pages; + imu->folio_shift = PAGE_SHIFT; + imu->folio_mask = PAGE_MASK; *pimu = imu; ret = 0; @@ -1031,23 +1033,18 @@ int io_import_fixed(int ddir, struct iov_iter *iter, * we know that: * * 1) it's a BVEC iter, we set it up - * 2) all bvecs are PAGE_SIZE in size, except potentially the + * 2) all bvecs are the same in size, except potentially the * first and last bvec * * So just find our index, and adjust the iterator afterwards. * If the offset is within the first bvec (or the whole first * bvec, just use iov_iter_advance(). This makes it easier * since we can just skip the first segment, which may not - * be PAGE_SIZE aligned. + * be folio_size aligned. */ const struct bio_vec *bvec = imu->bvec; if (offset < bvec->bv_len) { - /* - * Note, huge pages buffers consists of one large - * bvec entry and should always go this way. The other - * branch doesn't expect non PAGE_SIZE'd chunks. - */ iter->bvec = bvec; iter->count -= offset; iter->iov_offset = offset; @@ -1056,12 +1053,12 @@ int io_import_fixed(int ddir, struct iov_iter *iter, /* skip first vec */ offset -= bvec->bv_len; - seg_skip = 1 + (offset >> PAGE_SHIFT); + seg_skip = 1 + (offset >> imu->folio_shift); iter->bvec = bvec + seg_skip; iter->nr_segs -= seg_skip; iter->count -= bvec->bv_len + offset; - iter->iov_offset = offset & ~PAGE_MASK; + iter->iov_offset = offset & ~imu->folio_mask; } } diff --git a/io_uring/rsrc.h b/io_uring/rsrc.h index c032ca3436ca..ee77e53328bf 100644 --- a/io_uring/rsrc.h +++ b/io_uring/rsrc.h @@ -46,7 +46,9 @@ struct io_mapped_ubuf { u64 ubuf; u64 ubuf_end; unsigned int nr_bvecs; + unsigned int folio_shift; unsigned long acct_pages; + unsigned long folio_mask; struct bio_vec bvec[] __counted_by(nr_bvecs); };