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udp6: move the mss check after udp gso tunnel processing
For some protocol's gso, like SCTP, it's using GSO_BY_FRAGS for gso_size. When using UDP to encapsulate its packet, it will return error in udp6_ufo_fragment() as skb->len < gso_size, and it will never go to the gso tunnel processing. So we should move this check after udp gso tunnel processing, the same as udp4_ufo_fragment() does. v1->v2: - no change. v2->v3: - not do any cleanup. Signed-off-by: Xin Long <lucien.xin@gmail.com> Acked-by: Marcelo Ricardo Leitner <marcelo.leitner@gmail.com> Signed-off-by: Jakub Kicinski <kuba@kernel.org>
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@ -28,10 +28,6 @@ static struct sk_buff *udp6_ufo_fragment(struct sk_buff *skb,
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int tnl_hlen;
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int err;
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mss = skb_shinfo(skb)->gso_size;
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if (unlikely(skb->len <= mss))
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goto out;
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if (skb->encapsulation && skb_shinfo(skb)->gso_type &
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(SKB_GSO_UDP_TUNNEL|SKB_GSO_UDP_TUNNEL_CSUM))
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segs = skb_udp_tunnel_segment(skb, features, true);
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@ -48,6 +44,10 @@ static struct sk_buff *udp6_ufo_fragment(struct sk_buff *skb,
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if (skb_shinfo(skb)->gso_type & SKB_GSO_UDP_L4)
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return __udp_gso_segment(skb, features);
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mss = skb_shinfo(skb)->gso_size;
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if (unlikely(skb->len <= mss))
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goto out;
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/* Do software UFO. Complete and fill in the UDP checksum as HW cannot
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* do checksum of UDP packets sent as multiple IP fragments.
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*/
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