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Input: gameport - semaphore to mutex conversion
The conversion was generated via scripts, and the result was validated automatically via a script as well. Signed-off-by: Arjan van de Ven <arjan@infradead.org> Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -22,6 +22,7 @@
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#include <linux/delay.h>
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#include <linux/kthread.h>
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#include <linux/sched.h> /* HZ */
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#include <linux/mutex.h>
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/*#include <asm/io.h>*/
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@ -43,10 +44,10 @@ EXPORT_SYMBOL(gameport_start_polling);
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EXPORT_SYMBOL(gameport_stop_polling);
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/*
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* gameport_sem protects entire gameport subsystem and is taken
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* gameport_mutex protects entire gameport subsystem and is taken
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* every time gameport port or driver registrered or unregistered.
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*/
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static DECLARE_MUTEX(gameport_sem);
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static DEFINE_MUTEX(gameport_mutex);
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static LIST_HEAD(gameport_list);
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@ -342,7 +343,7 @@ static void gameport_handle_event(void)
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struct gameport_event *event;
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struct gameport_driver *gameport_drv;
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down(&gameport_sem);
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mutex_lock(&gameport_mutex);
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/*
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* Note that we handle only one event here to give swsusp
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@ -379,7 +380,7 @@ static void gameport_handle_event(void)
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gameport_free_event(event);
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}
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up(&gameport_sem);
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mutex_unlock(&gameport_mutex);
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}
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/*
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@ -464,7 +465,7 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
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struct device_driver *drv;
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int retval;
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retval = down_interruptible(&gameport_sem);
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retval = mutex_lock_interruptible(&gameport_mutex);
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if (retval)
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return retval;
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@ -484,7 +485,7 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut
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retval = -EINVAL;
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}
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up(&gameport_sem);
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mutex_unlock(&gameport_mutex);
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return retval;
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}
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@ -521,7 +522,7 @@ static void gameport_init_port(struct gameport *gameport)
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__module_get(THIS_MODULE);
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init_MUTEX(&gameport->drv_sem);
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mutex_init(&gameport->drv_mutex);
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device_initialize(&gameport->dev);
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snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
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"gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
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@ -661,10 +662,10 @@ void __gameport_register_port(struct gameport *gameport, struct module *owner)
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*/
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void gameport_unregister_port(struct gameport *gameport)
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{
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down(&gameport_sem);
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mutex_lock(&gameport_mutex);
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gameport_disconnect_port(gameport);
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gameport_destroy_port(gameport);
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up(&gameport_sem);
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mutex_unlock(&gameport_mutex);
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}
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@ -717,7 +718,7 @@ void gameport_unregister_driver(struct gameport_driver *drv)
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{
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struct gameport *gameport;
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down(&gameport_sem);
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mutex_lock(&gameport_mutex);
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drv->ignore = 1; /* so gameport_find_driver ignores it */
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start_over:
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@ -731,7 +732,7 @@ start_over:
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}
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driver_unregister(&drv->driver);
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up(&gameport_sem);
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mutex_unlock(&gameport_mutex);
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}
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static int gameport_bus_match(struct device *dev, struct device_driver *drv)
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@ -743,9 +744,9 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
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static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
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{
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down(&gameport->drv_sem);
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mutex_lock(&gameport->drv_mutex);
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gameport->drv = drv;
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up(&gameport->drv_sem);
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mutex_unlock(&gameport->drv_mutex);
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}
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int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
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@ -11,6 +11,7 @@
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#include <asm/io.h>
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#include <linux/list.h>
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#include <linux/mutex.h>
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#include <linux/device.h>
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#include <linux/timer.h>
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@ -40,7 +41,7 @@ struct gameport {
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struct gameport *parent, *child;
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struct gameport_driver *drv;
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struct semaphore drv_sem; /* protects serio->drv so attributes can pin driver */
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struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
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struct device dev;
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unsigned int registered; /* port has been fully registered with driver core */
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@ -137,12 +138,12 @@ static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
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*/
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static inline int gameport_pin_driver(struct gameport *gameport)
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{
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return down_interruptible(&gameport->drv_sem);
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return mutex_lock_interruptible(&gameport->drv_mutex);
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}
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static inline void gameport_unpin_driver(struct gameport *gameport)
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{
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up(&gameport->drv_sem);
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mutex_unlock(&gameport->drv_mutex);
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}
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void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
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