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RDMA/nes: Remove useless NULL checks
The destroy functions are always called with relevant structs, there is no need to check their existence. Signed-off-by: Leon Romanovsky <leonro@mellanox.com> Signed-off-by: Jason Gunthorpe <jgg@mellanox.com>
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@ -1646,9 +1646,6 @@ static int nes_destroy_cq(struct ib_cq *ib_cq, struct ib_udata *udata)
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u32 opcode = 0;
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int ret;
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if (ib_cq == NULL)
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return 0;
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nescq = to_nescq(ib_cq);
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nesvnic = to_nesvnic(ib_cq->device);
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nesdev = nesvnic->nesdev;
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@ -3708,9 +3705,6 @@ void nes_port_ibevent(struct nes_vnic *nesvnic)
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*/
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void nes_destroy_ofa_device(struct nes_ib_device *nesibdev)
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{
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if (nesibdev == NULL)
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return;
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nes_unregister_ofa_device(nesibdev);
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ib_dealloc_device(&nesibdev->ibdev);
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