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nfsd4: clean up validate_stateid
The logic here is better expressed with a switch statement. While we're here, CLOSED stateids (or stateids of an unkown type--which would indicate a server bug) should probably return nfserr_bad_stateid, though this behavior shouldn't affect any non-buggy client. Signed-off-by: J. Bruce Fields <bfields@redhat.com>
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06b332a522
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23340032e6
@ -3456,13 +3456,22 @@ static __be32 nfsd4_validate_stateid(struct nfs4_client *cl, stateid_t *stateid)
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status = check_stateid_generation(stateid, &s->sc_stateid, 1);
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if (status)
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return status;
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if (!(s->sc_type & (NFS4_OPEN_STID | NFS4_LOCK_STID)))
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switch (s->sc_type) {
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case NFS4_DELEG_STID:
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return nfs_ok;
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ols = openlockstateid(s);
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if (ols->st_stateowner->so_is_open_owner
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&& !(openowner(ols->st_stateowner)->oo_flags & NFS4_OO_CONFIRMED))
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case NFS4_OPEN_STID:
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case NFS4_LOCK_STID:
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ols = openlockstateid(s);
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if (ols->st_stateowner->so_is_open_owner
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&& !(openowner(ols->st_stateowner)->oo_flags
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& NFS4_OO_CONFIRMED))
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return nfserr_bad_stateid;
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return nfs_ok;
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default:
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printk("unknown stateid type %x\n", s->sc_type);
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case NFS4_CLOSED_STID:
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return nfserr_bad_stateid;
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return nfs_ok;
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}
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}
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static __be32 nfsd4_lookup_stateid(stateid_t *stateid, unsigned char typemask,
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