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drm/v3d: drop use of drmP.h
Drop use of the deprecated drmP.h header file. Made v3d_drv.h self-contained with only sufficient include files. Fixed fallout in remaining files. Signed-off-by: Sam Ravnborg <sam@ravnborg.org> Acked-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Eric Anholt <eric@anholt.net> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Link: https://patchwork.freedesktop.org/patch/msgid/20190716064220.18157-3-sam@ravnborg.org
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@ -6,7 +6,8 @@
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#include <linux/debugfs.h>
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#include <linux/debugfs.h>
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#include <linux/pm_runtime.h>
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#include <linux/pm_runtime.h>
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#include <linux/seq_file.h>
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#include <linux/seq_file.h>
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#include <drm/drmP.h>
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#include <drm/drm_debugfs.h>
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#include "v3d_drv.h"
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#include "v3d_drv.h"
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#include "v3d_regs.h"
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#include "v3d_regs.h"
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@ -14,16 +14,19 @@
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#include <linux/clk.h>
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#include <linux/clk.h>
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#include <linux/device.h>
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#include <linux/device.h>
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#include <linux/dma-mapping.h>
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#include <linux/io.h>
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#include <linux/io.h>
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#include <linux/module.h>
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#include <linux/module.h>
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#include <linux/of_platform.h>
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#include <linux/of_platform.h>
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#include <linux/platform_device.h>
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#include <linux/platform_device.h>
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#include <linux/pm_runtime.h>
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#include <linux/pm_runtime.h>
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#include <linux/reset.h>
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#include <linux/reset.h>
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#include <drm/drm_drv.h>
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#include <drm/drm_fb_cma_helper.h>
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#include <drm/drm_fb_cma_helper.h>
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#include <drm/drm_fb_helper.h>
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#include <drm/drm_fb_helper.h>
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#include <uapi/drm/v3d_drm.h>
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#include "uapi/drm/v3d_drm.h"
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#include "v3d_drv.h"
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#include "v3d_drv.h"
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#include "v3d_regs.h"
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#include "v3d_regs.h"
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@ -1,14 +1,23 @@
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// SPDX-License-Identifier: GPL-2.0+
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// SPDX-License-Identifier: GPL-2.0+
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/* Copyright (C) 2015-2018 Broadcom */
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/* Copyright (C) 2015-2018 Broadcom */
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#include <linux/mm_types.h>
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#include <linux/delay.h>
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#include <drm/drmP.h>
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#include <linux/mutex.h>
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#include <linux/spinlock_types.h>
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#include <linux/workqueue.h>
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#include <drm/drm_encoder.h>
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#include <drm/drm_encoder.h>
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#include <drm/drm_gem.h>
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#include <drm/drm_gem.h>
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#include <drm/drm_gem_shmem_helper.h>
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#include <drm/drm_gem_shmem_helper.h>
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#include <drm/gpu_scheduler.h>
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#include <drm/gpu_scheduler.h>
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#include "uapi/drm/v3d_drm.h"
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#include "uapi/drm/v3d_drm.h"
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struct clk;
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struct device;
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struct platform_device;
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struct reset_control;
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#define GMP_GRANULARITY (128 * 1024)
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#define GMP_GRANULARITY (128 * 1024)
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/* Enum for each of the V3D queues. */
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/* Enum for each of the V3D queues. */
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@ -1,17 +1,19 @@
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// SPDX-License-Identifier: GPL-2.0+
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// SPDX-License-Identifier: GPL-2.0+
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/* Copyright (C) 2014-2018 Broadcom */
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/* Copyright (C) 2014-2018 Broadcom */
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#include <drm/drmP.h>
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#include <linux/device.h>
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#include <drm/drm_syncobj.h>
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#include <linux/dma-mapping.h>
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#include <linux/io.h>
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#include <linux/module.h>
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#include <linux/module.h>
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#include <linux/platform_device.h>
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#include <linux/platform_device.h>
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#include <linux/pm_runtime.h>
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#include <linux/pm_runtime.h>
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#include <linux/reset.h>
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#include <linux/reset.h>
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#include <linux/device.h>
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#include <linux/io.h>
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#include <linux/sched/signal.h>
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#include <linux/sched/signal.h>
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#include <linux/uaccess.h>
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#include <drm/drm_syncobj.h>
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#include <uapi/drm/v3d_drm.h>
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#include "uapi/drm/v3d_drm.h"
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#include "v3d_drv.h"
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#include "v3d_drv.h"
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#include "v3d_regs.h"
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#include "v3d_regs.h"
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#include "v3d_trace.h"
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#include "v3d_trace.h"
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@ -13,6 +13,8 @@
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* current job can make progress.
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* current job can make progress.
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*/
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*/
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#include <linux/platform_device.h>
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#include "v3d_drv.h"
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#include "v3d_drv.h"
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#include "v3d_regs.h"
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#include "v3d_regs.h"
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#include "v3d_trace.h"
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#include "v3d_trace.h"
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