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io_uring/net: dedup io_recv_finish req completion
There are two block in io_recv_finish() completing the request, which we can combine and remove jumping. Signed-off-by: Pavel Begunkov <asml.silence@gmail.com> Link: https://lore.kernel.org/r/0e338dcb33c88de83809fda021cba9e7c9681620.1709905727.git.asml.silence@gmail.com Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@ -694,20 +694,12 @@ static inline bool io_recv_finish(struct io_kiocb *req, int *ret,
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if (msg->msg_inq > 0)
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cflags |= IORING_CQE_F_SOCK_NONEMPTY;
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if (!(req->flags & REQ_F_APOLL_MULTISHOT)) {
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io_req_set_res(req, *ret, cflags);
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*ret = IOU_OK;
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return true;
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}
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if (mshot_finished)
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goto finish;
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/*
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* Fill CQE for this receive and see if we should keep trying to
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* receive from this socket.
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*/
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if (io_fill_cqe_req_aux(req, issue_flags & IO_URING_F_COMPLETE_DEFER,
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if ((req->flags & REQ_F_APOLL_MULTISHOT) && !mshot_finished &&
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io_fill_cqe_req_aux(req, issue_flags & IO_URING_F_COMPLETE_DEFER,
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*ret, cflags | IORING_CQE_F_MORE)) {
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struct io_sr_msg *sr = io_kiocb_to_cmd(req, struct io_sr_msg);
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int mshot_retry_ret = IOU_ISSUE_SKIP_COMPLETE;
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@ -727,8 +719,8 @@ static inline bool io_recv_finish(struct io_kiocb *req, int *ret,
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*ret = -EAGAIN;
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return true;
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}
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/* Otherwise stop multishot but use the current result. */
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finish:
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/* Finish the request / stop multishot. */
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io_req_set_res(req, *ret, cflags);
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if (issue_flags & IO_URING_F_MULTISHOT)
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