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empty include/asm-generic/vga.h
all places that use anything defined in it (vgacon, mdacon and vga16fb) are built only on architectures that have all that stuff in their native asm/vga.h allows to kill stub asm/vga.h on sh, while we are at it... Signed-off-by: Al Viro <viro@zeniv.linux.org.uk> Signed-off-by: Arnd Bergmann <arnd@arndb.de>
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/* SPDX-License-Identifier: GPL-2.0 */
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#ifndef __ASM_SH_VGA_H
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#define __ASM_SH_VGA_H
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/* Stupid drivers. */
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#endif /* __ASM_SH_VGA_H */
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/* SPDX-License-Identifier: GPL-2.0 */
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/* SPDX-License-Identifier: GPL-2.0 */
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/*
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* Access to VGA videoram
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*
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* (c) 1998 Martin Mares <mj@ucw.cz>
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*/
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#ifndef __ASM_GENERIC_VGA_H
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#ifndef __ASM_GENERIC_VGA_H
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#define __ASM_GENERIC_VGA_H
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#define __ASM_GENERIC_VGA_H
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#endif /* __ASM_GENERIC_VGA_H */
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/*
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* On most architectures that support VGA, we can just
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* recalculate addresses and then access the videoram
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* directly without any black magic.
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*
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* Everyone else needs to ioremap the address and use
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* proper I/O accesses.
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*/
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#ifndef VGA_MAP_MEM
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#define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x)
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#endif
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#define vga_readb(x) (*(x))
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#define vga_writeb(x, y) (*(y) = (x))
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#endif /* _ASM_GENERIC_VGA_H */
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