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block: simplify blk_check_zone_append
Use the bdev based helpers instead of open coding them. Signed-off-by: Christoph Hellwig <hch@lst.de> Reviewed-by: Chaitanya Kulkarni <kch@nvidia.com> Reviewed-by: Damien Le Moal <damien.lemoal@opensource.wdc.com> Reviewed-by: Johannes Thumshirn <johannes.thumshirn@wdc.com> Link: https://lore.kernel.org/r/20220706070350.1703384-6-hch@lst.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@ -565,7 +565,6 @@ static int blk_partition_remap(struct bio *bio)
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static inline blk_status_t blk_check_zone_append(struct request_queue *q,
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struct bio *bio)
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{
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sector_t pos = bio->bi_iter.bi_sector;
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int nr_sectors = bio_sectors(bio);
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/* Only applicable to zoned block devices */
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@ -573,8 +572,8 @@ static inline blk_status_t blk_check_zone_append(struct request_queue *q,
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return BLK_STS_NOTSUPP;
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/* The bio sector must point to the start of a sequential zone */
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if (pos & (blk_queue_zone_sectors(q) - 1) ||
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!blk_queue_zone_is_seq(q, pos))
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if (bio->bi_iter.bi_sector & (bdev_zone_sectors(bio->bi_bdev) - 1) ||
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!bio_zone_is_seq(bio))
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return BLK_STS_IOERR;
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/*
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