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460 lines
22 KiB
Plaintext
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2: HOW THE DEVELOPMENT PROCESS WORKS
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Linux kernel development in the early 1990's was a pretty loose affair,
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with relatively small numbers of users and developers involved. With a
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user base in the millions and with some 2,000 developers involved over the
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course of one year, the kernel has since had to evolve a number of
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processes to keep development happening smoothly. A solid understanding of
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how the process works is required in order to be an effective part of it.
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2.1: THE BIG PICTURE
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The kernel developers use a loosely time-based release process, with a new
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major kernel release happening every two or three months. The recent
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release history looks like this:
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2.6.26 July 13, 2008
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2.6.25 April 16, 2008
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2.6.24 January 24, 2008
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2.6.23 October 9, 2007
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2.6.22 July 8, 2007
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2.6.21 April 25, 2007
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2.6.20 February 4, 2007
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Every 2.6.x release is a major kernel release with new features, internal
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API changes, and more. A typical 2.6 release can contain over 10,000
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changesets with changes to several hundred thousand lines of code. 2.6 is
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thus the leading edge of Linux kernel development; the kernel uses a
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rolling development model which is continually integrating major changes.
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A relatively straightforward discipline is followed with regard to the
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merging of patches for each release. At the beginning of each development
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cycle, the "merge window" is said to be open. At that time, code which is
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deemed to be sufficiently stable (and which is accepted by the development
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community) is merged into the mainline kernel. The bulk of changes for a
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new development cycle (and all of the major changes) will be merged during
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this time, at a rate approaching 1,000 changes ("patches," or "changesets")
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per day.
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(As an aside, it is worth noting that the changes integrated during the
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merge window do not come out of thin air; they have been collected, tested,
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and staged ahead of time. How that process works will be described in
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detail later on).
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The merge window lasts for two weeks. At the end of this time, Linus
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Torvalds will declare that the window is closed and release the first of
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the "rc" kernels. For the kernel which is destined to be 2.6.26, for
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example, the release which happens at the end of the merge window will be
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called 2.6.26-rc1. The -rc1 release is the signal that the time to merge
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new features has passed, and that the time to stabilize the next kernel has
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begun.
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Over the next six to ten weeks, only patches which fix problems should be
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submitted to the mainline. On occasion a more significant change will be
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allowed, but such occasions are rare; developers who try to merge new
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features outside of the merge window tend to get an unfriendly reception.
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As a general rule, if you miss the merge window for a given feature, the
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best thing to do is to wait for the next development cycle. (An occasional
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exception is made for drivers for previously-unsupported hardware; if they
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touch no in-tree code, they cannot cause regressions and should be safe to
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add at any time).
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As fixes make their way into the mainline, the patch rate will slow over
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time. Linus releases new -rc kernels about once a week; a normal series
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will get up to somewhere between -rc6 and -rc9 before the kernel is
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considered to be sufficiently stable and the final 2.6.x release is made.
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At that point the whole process starts over again.
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As an example, here is how the 2.6.25 development cycle went (all dates in
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2008):
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January 24 2.6.24 stable release
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February 10 2.6.25-rc1, merge window closes
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February 15 2.6.25-rc2
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February 24 2.6.25-rc3
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March 4 2.6.25-rc4
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March 9 2.6.25-rc5
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March 16 2.6.25-rc6
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March 25 2.6.25-rc7
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April 1 2.6.25-rc8
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April 11 2.6.25-rc9
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April 16 2.6.25 stable release
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How do the developers decide when to close the development cycle and create
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the stable release? The most significant metric used is the list of
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regressions from previous releases. No bugs are welcome, but those which
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break systems which worked in the past are considered to be especially
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serious. For this reason, patches which cause regressions are looked upon
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unfavorably and are quite likely to be reverted during the stabilization
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period.
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The developers' goal is to fix all known regressions before the stable
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release is made. In the real world, this kind of perfection is hard to
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achieve; there are just too many variables in a project of this size.
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There comes a point where delaying the final release just makes the problem
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worse; the pile of changes waiting for the next merge window will grow
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larger, creating even more regressions the next time around. So most 2.6.x
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kernels go out with a handful of known regressions though, hopefully, none
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of them are serious.
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Once a stable release is made, its ongoing maintenance is passed off to the
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"stable team," currently comprised of Greg Kroah-Hartman and Chris Wright.
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The stable team will release occasional updates to the stable release using
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the 2.6.x.y numbering scheme. To be considered for an update release, a
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patch must (1) fix a significant bug, and (2) already be merged into the
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mainline for the next development kernel. Continuing our 2.6.25 example,
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the history (as of this writing) is:
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May 1 2.6.25.1
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May 6 2.6.25.2
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May 9 2.6.25.3
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May 15 2.6.25.4
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June 7 2.6.25.5
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June 9 2.6.25.6
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June 16 2.6.25.7
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June 21 2.6.25.8
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June 24 2.6.25.9
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Stable updates for a given kernel are made for approximately six months;
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after that, the maintenance of stable releases is solely the responsibility
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of the distributors which have shipped that particular kernel.
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2.2: THE LIFECYCLE OF A PATCH
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Patches do not go directly from the developer's keyboard into the mainline
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kernel. There is, instead, a somewhat involved (if somewhat informal)
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process designed to ensure that each patch is reviewed for quality and that
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each patch implements a change which is desirable to have in the mainline.
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This process can happen quickly for minor fixes, or, in the case of large
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and controversial changes, go on for years. Much developer frustration
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comes from a lack of understanding of this process or from attempts to
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circumvent it.
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In the hopes of reducing that frustration, this document will describe how
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a patch gets into the kernel. What follows below is an introduction which
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describes the process in a somewhat idealized way. A much more detailed
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treatment will come in later sections.
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The stages that a patch goes through are, generally:
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- Design. This is where the real requirements for the patch - and the way
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those requirements will be met - are laid out. Design work is often
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done without involving the community, but it is better to do this work
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in the open if at all possible; it can save a lot of time redesigning
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things later.
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- Early review. Patches are posted to the relevant mailing list, and
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developers on that list reply with any comments they may have. This
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process should turn up any major problems with a patch if all goes
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well.
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- Wider review. When the patch is getting close to ready for mainline
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inclusion, it will be accepted by a relevant subsystem maintainer -
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though this acceptance is not a guarantee that the patch will make it
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all the way to the mainline. The patch will show up in the maintainer's
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subsystem tree and into the staging trees (described below). When the
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process works, this step leads to more extensive review of the patch and
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the discovery of any problems resulting from the integration of this
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patch with work being done by others.
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- Merging into the mainline. Eventually, a successful patch will be
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merged into the mainline repository managed by Linus Torvalds. More
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comments and/or problems may surface at this time; it is important that
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the developer be responsive to these and fix any issues which arise.
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- Stable release. The number of users potentially affected by the patch
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is now large, so, once again, new problems may arise.
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- Long-term maintenance. While it is certainly possible for a developer
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to forget about code after merging it, that sort of behavior tends to
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leave a poor impression in the development community. Merging code
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eliminates some of the maintenance burden, in that others will fix
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problems caused by API changes. But the original developer should
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continue to take responsibility for the code if it is to remain useful
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in the longer term.
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One of the largest mistakes made by kernel developers (or their employers)
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is to try to cut the process down to a single "merging into the mainline"
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step. This approach invariably leads to frustration for everybody
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involved.
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2.3: HOW PATCHES GET INTO THE KERNEL
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There is exactly one person who can merge patches into the mainline kernel
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repository: Linus Torvalds. But, of the over 12,000 patches which went
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into the 2.6.25 kernel, only 250 (around 2%) were directly chosen by Linus
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himself. The kernel project has long since grown to a size where no single
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developer could possibly inspect and select every patch unassisted. The
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way the kernel developers have addressed this growth is through the use of
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a lieutenant system built around a chain of trust.
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The kernel code base is logically broken down into a set of subsystems:
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networking, specific architecture support, memory management, video
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devices, etc. Most subsystems have a designated maintainer, a developer
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who has overall responsibility for the code within that subsystem. These
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subsystem maintainers are the gatekeepers (in a loose way) for the portion
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of the kernel they manage; they are the ones who will (usually) accept a
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patch for inclusion into the mainline kernel.
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Subsystem maintainers each manage their own version of the kernel source
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tree, usually (but certainly not always) using the git source management
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tool. Tools like git (and related tools like quilt or mercurial) allow
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maintainers to track a list of patches, including authorship information
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and other metadata. At any given time, the maintainer can identify which
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patches in his or her repository are not found in the mainline.
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When the merge window opens, top-level maintainers will ask Linus to "pull"
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the patches they have selected for merging from their repositories. If
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Linus agrees, the stream of patches will flow up into his repository,
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becoming part of the mainline kernel. The amount of attention that Linus
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pays to specific patches received in a pull operation varies. It is clear
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that, sometimes, he looks quite closely. But, as a general rule, Linus
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trusts the subsystem maintainers to not send bad patches upstream.
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Subsystem maintainers, in turn, can pull patches from other maintainers.
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For example, the networking tree is built from patches which accumulated
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first in trees dedicated to network device drivers, wireless networking,
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etc. This chain of repositories can be arbitrarily long, though it rarely
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exceeds two or three links. Since each maintainer in the chain trusts
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those managing lower-level trees, this process is known as the "chain of
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trust."
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Clearly, in a system like this, getting patches into the kernel depends on
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finding the right maintainer. Sending patches directly to Linus is not
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normally the right way to go.
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2.4: STAGING TREES
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The chain of subsystem trees guides the flow of patches into the kernel,
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but it also raises an interesting question: what if somebody wants to look
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at all of the patches which are being prepared for the next merge window?
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Developers will be interested in what other changes are pending to see
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whether there are any conflicts to worry about; a patch which changes a
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core kernel function prototype, for example, will conflict with any other
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patches which use the older form of that function. Reviewers and testers
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want access to the changes in their integrated form before all of those
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changes land in the mainline kernel. One could pull changes from all of
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the interesting subsystem trees, but that would be a big and error-prone
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job.
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The answer comes in the form of staging trees, where subsystem trees are
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collected for testing and review. The older of these trees, maintained by
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Andrew Morton, is called "-mm" (for memory management, which is how it got
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started). The -mm tree integrates patches from a long list of subsystem
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trees; it also has some patches aimed at helping with debugging.
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Beyond that, -mm contains a significant collection of patches which have
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been selected by Andrew directly. These patches may have been posted on a
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mailing list, or they may apply to a part of the kernel for which there is
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no designated subsystem tree. As a result, -mm operates as a sort of
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subsystem tree of last resort; if there is no other obvious path for a
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patch into the mainline, it is likely to end up in -mm. Miscellaneous
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patches which accumulate in -mm will eventually either be forwarded on to
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an appropriate subsystem tree or be sent directly to Linus. In a typical
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development cycle, approximately 10% of the patches going into the mainline
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get there via -mm.
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The current -mm patch can always be found from the front page of
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http://kernel.org/
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Those who want to see the current state of -mm can get the "-mm of the
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moment" tree, found at:
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http://userweb.kernel.org/~akpm/mmotm/
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Use of the MMOTM tree is likely to be a frustrating experience, though;
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there is a definite chance that it will not even compile.
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The other staging tree, started more recently, is linux-next, maintained by
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Stephen Rothwell. The linux-next tree is, by design, a snapshot of what
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the mainline is expected to look like after the next merge window closes.
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Linux-next trees are announced on the linux-kernel and linux-next mailing
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lists when they are assembled; they can be downloaded from:
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http://www.kernel.org/pub/linux/kernel/people/sfr/linux-next/
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Some information about linux-next has been gathered at:
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http://linux.f-seidel.de/linux-next/pmwiki/
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How the linux-next tree will fit into the development process is still
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changing. As of this writing, the first full development cycle involving
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linux-next (2.6.26) is coming to an end; thus far, it has proved to be a
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valuable resource for finding and fixing integration problems before the
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beginning of the merge window. See http://lwn.net/Articles/287155/ for
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more information on how linux-next has worked to set up the 2.6.27 merge
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window.
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Some developers have begun to suggest that linux-next should be used as the
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target for future development as well. The linux-next tree does tend to be
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far ahead of the mainline and is more representative of the tree into which
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any new work will be merged. The downside to this idea is that the
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volatility of linux-next tends to make it a difficult development target.
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See http://lwn.net/Articles/289013/ for more information on this topic, and
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stay tuned; much is still in flux where linux-next is involved.
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2.5: TOOLS
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As can be seen from the above text, the kernel development process depends
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heavily on the ability to herd collections of patches in various
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directions. The whole thing would not work anywhere near as well as it
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does without suitably powerful tools. Tutorials on how to use these tools
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are well beyond the scope of this document, but there is space for a few
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pointers.
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By far the dominant source code management system used by the kernel
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community is git. Git is one of a number of distributed version control
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systems being developed in the free software community. It is well tuned
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for kernel development, in that it performs quite well when dealing with
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large repositories and large numbers of patches. It also has a reputation
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for being difficult to learn and use, though it has gotten better over
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time. Some sort of familiarity with git is almost a requirement for kernel
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developers; even if they do not use it for their own work, they'll need git
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to keep up with what other developers (and the mainline) are doing.
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Git is now packaged by almost all Linux distributions. There is a home
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page at
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http://git.or.cz/
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That page has pointers to documentation and tutorials. One should be
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aware, in particular, of the Kernel Hacker's Guide to git, which has
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information specific to kernel development:
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http://linux.yyz.us/git-howto.html
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Among the kernel developers who do not use git, the most popular choice is
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almost certainly Mercurial:
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http://www.selenic.com/mercurial/
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Mercurial shares many features with git, but it provides an interface which
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many find easier to use.
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The other tool worth knowing about is Quilt:
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http://savannah.nongnu.org/projects/quilt/
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Quilt is a patch management system, rather than a source code management
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system. It does not track history over time; it is, instead, oriented
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toward tracking a specific set of changes against an evolving code base.
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Some major subsystem maintainers use quilt to manage patches intended to go
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upstream. For the management of certain kinds of trees (-mm, for example),
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quilt is the best tool for the job.
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2.6: MAILING LISTS
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A great deal of Linux kernel development work is done by way of mailing
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lists. It is hard to be a fully-functioning member of the community
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without joining at least one list somewhere. But Linux mailing lists also
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represent a potential hazard to developers, who risk getting buried under a
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load of electronic mail, running afoul of the conventions used on the Linux
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lists, or both.
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Most kernel mailing lists are run on vger.kernel.org; the master list can
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be found at:
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http://vger.kernel.org/vger-lists.html
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There are lists hosted elsewhere, though; a number of them are at
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lists.redhat.com.
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The core mailing list for kernel development is, of course, linux-kernel.
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This list is an intimidating place to be; volume can reach 500 messages per
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day, the amount of noise is high, the conversation can be severely
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technical, and participants are not always concerned with showing a high
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degree of politeness. But there is no other place where the kernel
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development community comes together as a whole; developers who avoid this
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list will miss important information.
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There are a few hints which can help with linux-kernel survival:
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- Have the list delivered to a separate folder, rather than your main
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mailbox. One must be able to ignore the stream for sustained periods of
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time.
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- Do not try to follow every conversation - nobody else does. It is
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important to filter on both the topic of interest (though note that
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long-running conversations can drift away from the original subject
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without changing the email subject line) and the people who are
|
||
|
participating.
|
||
|
|
||
|
- Do not feed the trolls. If somebody is trying to stir up an angry
|
||
|
response, ignore them.
|
||
|
|
||
|
- When responding to linux-kernel email (or that on other lists) preserve
|
||
|
the Cc: header for all involved. In the absence of a strong reason (such
|
||
|
as an explicit request), you should never remove recipients. Always make
|
||
|
sure that the person you are responding to is in the Cc: list. This
|
||
|
convention also makes it unnecessary to explicitly ask to be copied on
|
||
|
replies to your postings.
|
||
|
|
||
|
- Search the list archives (and the net as a whole) before asking
|
||
|
questions. Some developers can get impatient with people who clearly
|
||
|
have not done their homework.
|
||
|
|
||
|
- Avoid top-posting (the practice of putting your answer above the quoted
|
||
|
text you are responding to). It makes your response harder to read and
|
||
|
makes a poor impression.
|
||
|
|
||
|
- Ask on the correct mailing list. Linux-kernel may be the general meeting
|
||
|
point, but it is not the best place to find developers from all
|
||
|
subsystems.
|
||
|
|
||
|
The last point - finding the correct mailing list - is a common place for
|
||
|
beginning developers to go wrong. Somebody who asks a networking-related
|
||
|
question on linux-kernel will almost certainly receive a polite suggestion
|
||
|
to ask on the netdev list instead, as that is the list frequented by most
|
||
|
networking developers. Other lists exist for the SCSI, video4linux, IDE,
|
||
|
filesystem, etc. subsystems. The best place to look for mailing lists is
|
||
|
in the MAINTAINERS file packaged with the kernel source.
|
||
|
|
||
|
|
||
|
2.7: GETTING STARTED WITH KERNEL DEVELOPMENT
|
||
|
|
||
|
Questions about how to get started with the kernel development process are
|
||
|
common - from both individuals and companies. Equally common are missteps
|
||
|
which make the beginning of the relationship harder than it has to be.
|
||
|
|
||
|
Companies often look to hire well-known developers to get a development
|
||
|
group started. This can, in fact, be an effective technique. But it also
|
||
|
tends to be expensive and does not do much to grow the pool of experienced
|
||
|
kernel developers. It is possible to bring in-house developers up to speed
|
||
|
on Linux kernel development, given the investment of a bit of time. Taking
|
||
|
this time can endow an employer with a group of developers who understand
|
||
|
the kernel and the company both, and who can help to train others as well.
|
||
|
Over the medium term, this is often the more profitable approach.
|
||
|
|
||
|
Individual developers are often, understandably, at a loss for a place to
|
||
|
start. Beginning with a large project can be intimidating; one often wants
|
||
|
to test the waters with something smaller first. This is the point where
|
||
|
some developers jump into the creation of patches fixing spelling errors or
|
||
|
minor coding style issues. Unfortunately, such patches create a level of
|
||
|
noise which is distracting for the development community as a whole, so,
|
||
|
increasingly, they are looked down upon. New developers wishing to
|
||
|
introduce themselves to the community will not get the sort of reception
|
||
|
they wish for by these means.
|
||
|
|
||
|
Andrew Morton gives this advice for aspiring kernel developers
|
||
|
|
||
|
The #1 project for all kernel beginners should surely be "make sure
|
||
|
that the kernel runs perfectly at all times on all machines which
|
||
|
you can lay your hands on". Usually the way to do this is to work
|
||
|
with others on getting things fixed up (this can require
|
||
|
persistence!) but that's fine - it's a part of kernel development.
|
||
|
|
||
|
(http://lwn.net/Articles/283982/).
|
||
|
|
||
|
In the absence of obvious problems to fix, developers are advised to look
|
||
|
at the current lists of regressions and open bugs in general. There is
|
||
|
never any shortage of issues in need of fixing; by addressing these issues,
|
||
|
developers will gain experience with the process while, at the same time,
|
||
|
building respect with the rest of the development community.
|